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#include <memory> |
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#define OLC_PGE_APPLICATION |
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#include "pixelGameEngine.h" |
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using namespace olc; |
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class BoxBorder : public olc::PixelGameEngine |
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{ |
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public: |
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BoxBorder() |
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{ |
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sAppName = "Box Border"; |
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} |
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public: |
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Decal*box; |
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void DrawBorderBox(const vd2d&pos,const vd2d&size,const vd2d&borderScale={1,1}) { |
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vd2d scaledCorner={13*(float)borderScale.x,13*(float)borderScale.y}; |
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DrawPartialDecal(pos,scaledCorner,box,{0,0},{13,13}); //Upper-Left Corner
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vd2d ULOffset={13*(float)borderScale.x,0}; |
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DrawPartialDecal(pos+ULOffset,{(float)size.x-26*(float)borderScale.x,13*(float)borderScale.y},box,{13,0},{91,13}); //Top
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vd2d UROffset={size.x-13*(float)borderScale.x,0}; |
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DrawPartialDecal(pos+UROffset,scaledCorner,box,{104,0},{13,13}); //Upper-Right Corner
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vd2d ULBottomOffset={0,13*(float)borderScale.y}; |
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DrawPartialDecal(pos+ULBottomOffset,{13*(float)borderScale.x,(float)size.y-25*(float)borderScale.y},box,{0,13},{13,73});//Left
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vd2d BLOffset={0,size.y-13*(float)borderScale.y}; |
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DrawPartialDecal(pos+BLOffset,scaledCorner,box,{0,86},{13,13}); //Bottom-Left Corner
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vd2d BLLeftOffset={13*(float)borderScale.x,size.y-(13+0.05)*(float)borderScale.y}; |
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DrawPartialDecal(pos+BLLeftOffset,{(float)size.x-26*(float)borderScale.x,13*(float)borderScale.y},box,{13,86},{91,13}); //Bottom
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vd2d BROffset={size.x-13*(float)borderScale.x,size.y-13*(float)borderScale.y}; |
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DrawPartialDecal(pos+BROffset,scaledCorner,box,{104,86},{13,13}); //Bottom-Right Corner
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vd2d TROffset={size.x-13*(float)borderScale.x,13*(float)borderScale.y}; |
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DrawPartialDecal(pos+TROffset,{13*(float)borderScale.x,(float)size.y-25*(float)borderScale.y},box,{104,13},{13,73});//Right
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} |
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bool OnUserCreate() override |
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{ |
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box = new Decal(new Sprite("border.png"),false,true); |
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return true; |
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} |
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vd2d borderSize={1,1}; |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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if (GetMouseWheel()>0) { |
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borderSize.x+=0.1; |
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borderSize.y+=0.1; |
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} else
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if (GetMouseWheel()<0) { |
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borderSize.x-=0.1; |
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borderSize.y-=0.1; |
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} |
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vd2d boxPos={24,24}; |
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vd2d boxSize=GetMousePos()-boxPos; |
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FillRectDecal(boxPos,boxSize,GREY); |
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DrawBorderBox(boxPos,boxSize,borderSize); |
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return true; |
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struct MyStruct{ |
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int val=4; |
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friend std::ostream&operator<<(std::ostream&os,MyStruct&rhs){ |
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printf("Called\n"); |
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return os; |
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} |
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}; |
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int main() |
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{ |
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BoxBorder demo; |
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if (demo.Construct(256, 240, 4, 4)) |
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demo.Start(); |
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MyStruct*st=new MyStruct({5}); |
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std::cout<<*st<<std::endl; |
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return 0; |
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} |
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