Default Constructors required for template classes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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8
Block.cpp
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8
Block.cpp
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#include "Block.h"
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Block::Block(int x, int y, int R, int B, int G)
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{
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X = x;
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Y = y;
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color = std::make_tuple(R, G, B);
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}
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Block.h
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Block.h
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#pragma once
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#include <tuple>
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class Block
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{
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public:
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Block(){};
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Block(int x, int y, int R, int B, int G);
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void display(float CameraX, float CameraY, float Zoom);
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private:
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int X;
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int Y;
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std::tuple<int, int, int> color;
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};
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9
main.cpp
9
main.cpp
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#define OLC_PGE_APPLICATION
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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include "pixelGameEngine.h"
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#include <unordered_map>
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#include "Block.h"
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class Example : public olc::PixelGameEngine
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class Example : public olc::PixelGameEngine
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{
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{
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@ -10,19 +12,16 @@ public:
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}
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}
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public:
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public:
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std::unordered_map<int,Block> Blocks;
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bool OnUserCreate() override
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bool OnUserCreate() override
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{
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{
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// Called once at the start, so create things here
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// Called once at the start, so create things here
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Blocks[126]=Block(25,10,255,255,255);
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return true;
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return true;
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}
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}
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bool OnUserUpdate(float fElapsedTime) override
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bool OnUserUpdate(float fElapsedTime) override
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{
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{
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ConsoleShow(olc::ESCAPE,false);
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// called once per frame
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for (int x = 0; x < ScreenWidth(); x++)
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for (int y = 0; y < ScreenHeight(); y++)
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Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
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return true;
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return true;
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}
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}
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};
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};
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