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@ -1,94 +1,35 @@ |
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//--------------------------------------------------------------------------------------------------
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// Collect the Balls Game
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//--------------------------------------------------------------------------------------------------
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// Purpose of the game is to figure out how to program.
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// The goal of the game, is to simply to collect balls until a score or time limit has been reached.
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//--------------------------------------------------------------------------------------------------
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// created by Rune; with massive help from sigonasr2 on Javidx9's One Lone Coder Discord server
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//--------------------------------------------------------------------------------------------------
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#define OLC_PGE_APPLICATION |
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#include <iostream> |
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#include "pixelGameEngine.h" // use this for drawing stuff to screen |
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using namespace olc; |
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//--------------------------------------------------------------------------------------------------
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// class
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//--------------------------------------------------------------------------------------------------
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class BallGame : public olc::PixelGameEngine |
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{ |
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public: |
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BallGame() |
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{ |
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sAppName = "Rectangle Collision"; |
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sAppName = "Example"; |
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} |
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public: |
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struct Rectangle{ |
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vd2d pos; |
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vd2d size; |
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}; |
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vd2d pos = {0,0}; |
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Rectangle r1 = {{64,64},{16,16}}; |
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Rectangle r3 = {{128,64},{16,16}}; |
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Rectangle r2 = {pos,{8,8}}; |
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//--------------------------------------------------------------------------------------------------
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// Create stuff for game
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//--------------------------------------------------------------------------------------------------
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bool OnUserCreate() override |
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{ |
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return true; |
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} |
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//--------------------------------------------------------------------------------------------------
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// main game function
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//--------------------------------------------------------------------------------------------------
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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Clear(VERY_DARK_CYAN); |
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if (GetKey(A).bHeld) { |
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r2.pos.x-=20*fElapsedTime; |
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} |
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if (GetKey(D).bHeld) { |
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r2.pos.x+=20*fElapsedTime; |
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} |
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if (GetKey(W).bHeld) { |
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r2.pos.y-=20*fElapsedTime; |
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} |
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if (GetKey(S).bHeld) { |
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r2.pos.y+=20*fElapsedTime; |
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} |
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if (Collision(r1,r2)) { |
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FillRect(r1.pos,r1.size,YELLOW); |
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} else { |
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FillRect(r1.pos,r1.size,RED); |
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} |
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if (Collision(r3,r2)) { |
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FillRect(r3.pos,r1.size,YELLOW); |
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} else { |
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FillRect(r3.pos,r1.size,GREEN); |
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for (int i=0;i<ScreenWidth();i++) { |
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for (int j=0;j<ScreenHeight();j++) { |
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Draw({i,j},Pixel(rand()%255,rand()%255,rand()%255)); |
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} |
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} |
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FillRect(r2.pos,r2.size,BLUE); |
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return true; |
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} |
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bool Collision(Rectangle r1,Rectangle r2) { |
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return abs(r1.pos.x-r2.pos.x)<r1.size.x&&abs(r1.pos.y-r2.pos.y)<r1.size.y; |
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} |
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bool Collision2(Rectangle r1,Rectangle r2) { |
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return abs(r1.pos.x-r2.pos.x)<r1.size.x&&abs(r1.pos.y-r2.pos.y)<r1.size.y; |
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} |
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}; |
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//--------------------------------------------------------------------------------------------------
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int main() |
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{ |
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BallGame game; |
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