A repository that sets up a C++ Project with the olcPixelGameEngine already loaded.
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#define OLC_PGE_APPLICATION
#include <iostream>
#include "pixelGameEngine.h" // use this for drawing stuff to screen
using namespace olc;
class BallGame : public olc::PixelGameEngine
{
public:
BallGame()
{
sAppName = "Example";
}
public:
bool OnUserCreate() override
{
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
for (int i=0;i<ScreenWidth();i++) {
for (int j=0;j<ScreenHeight();j++) {
Draw({i,j},Pixel(rand()%255,rand()%255,rand()%255));
}
}
return true;
}
};
int main()
{
BallGame game;
if (game.Construct(256, 240, 4, 4))
game.Start();
return 0;
}
//--------------------------------------------------------------------------------------------------
// END OF FILE
//--------------------------------------------------------------------------------------------------