Day 4 completed!

master
sigonasr2 12 months ago
parent 23e9253b13
commit d782c02ec8
  1. 51
      Day 4/main.cpp
  2. 112
      enc_temp_folder/3159b56254eb6f973bcbb48e59c4c1e/main.cpp

@ -26,6 +26,55 @@ void wait(int pauseMs=0){
const int DAY = 4;
Run runInput=FILE2;
void doStuff2(){
while(true){ //lines is accessible as a global.
int sum=0;
std::vector<int>scratchcards;
int scratchcardIndex=0;
for(std::string&line:lines){
if(scratchcards.size()<=scratchcardIndex){
scratchcards.push_back(1);
}else{
scratchcards[scratchcardIndex]++;
}
sum++;
std::vector<int>winningNumbersList;
size_t colonPos=line.find(':')+1;
std::string winningNumbers=line.substr(colonPos,line.find('|')-colonPos-1);
while(winningNumbers.length()>0){
std::string numb=winningNumbers.substr(0,3);
int number=atoi(numb.c_str());
winningNumbersList.push_back(number);
winningNumbers=winningNumbers.substr(3);
}
std::string pickedNumbers=line.substr(line.find('|')+1);
int score=0;
int winningIndex=scratchcardIndex+1;
while(pickedNumbers.length()>0){
std::string numb=pickedNumbers.substr(0,3);
int number=atoi(numb.c_str());
if(std::find(winningNumbersList.begin(),winningNumbersList.end(),number)!=winningNumbersList.end()){
for(int i=0;i<scratchcards[scratchcardIndex];i++){
if(scratchcards.size()<=winningIndex){
scratchcards.push_back(1);
}else{
scratchcards[winningIndex]++;
}
sum++;
}
winningIndex++;
}
pickedNumbers=pickedNumbers.substr(3);
}
scratchcardIndex++;
}
std::cout<<sum<<std::endl;
break;
//wait(0); //Wait for 0ms and render the screen (calls draw())
}
}
void doStuff(){
while(true){ //lines is accessible as a global.
int sum=0;
@ -92,7 +141,7 @@ public:
bool OnUserUpdate(float fElapsedTime) override
{
static std::thread aocSolver(&AoC2023::doStuff,this);
static std::thread aocSolver(&AoC2023::doStuff2,this);
if(waitForRender){
draw();

@ -1,112 +0,0 @@
#pragma region Hidden Setup Stuff
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
using namespace olc;
enum Run{
FILE1,
FILE2
};
// Override base class with your custom functionality
class AoC2023 : public olc::PixelGameEngine
{
std::vector<std::string>lines;
bool waitForRender=false;
void wait(int pauseMs=0){
waitForRender=true;
while(waitForRender);
std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
}
#pragma endregion
const int DAY = 4;
Run runInput=FILE2;
void doStuff(){
while(true){ //lines is accessible as a global.
int sum=0;
for(std::string&line:lines){
std::vector<int>winningNumbersList;
size_t colonPos=line.find(':')+1;
std::string winningNumbers=line.substr(colonPos,line.find('|')-colonPos-1);
while(winningNumbers.length()>0){
std::string numb=winningNumbers.substr(0,3);
int number=atoi(numb.c_str());
winningNumbersList.push_back(number);
winningNumbers=winningNumbers.substr(3);
}
std::string pickedNumbers=line.substr(line.find('|')+1);
int score=0;
while(pickedNumbers.length()>0){
std::string numb=pickedNumbers.substr(0,3);
int number=atoi(numb.c_str());
if(std::find(winningNumbersList.begin(),winningNumbersList.end(),number)!=winningNumbersList.end()){
if(score==0)score=1;else score*=2;
}
pickedNumbers=pickedNumbers.substr(3);
}
sum+=score;
}
std::cout<<sum<<std::endl;
break;
//wait(0); //Wait for 0ms and render the screen (calls draw())
}
}
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
Clear(BLACK);
int count=0;
for(std::string&line:lines){
DrawString({0,count*32},line,WHITE,4);
count++;
}
}
#pragma region Hidden Engine Stuff
public:
AoC2023()
{
// Name your application
std::string fileName="day"+std::to_string(DAY)+"_1.txt";
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
std::ifstream file(fileName);
while(file.good()){
std::string line;
std::getline(file,line);
lines.push_back(line);
}
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
}
public:
bool OnUserCreate() override
{
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
static std::thread aocSolver(&AoC2023::doStuff,this);
if(waitForRender){
draw();
waitForRender=false;
}
return true;
}
};
int main()
{
AoC2023 game;
if (game.Construct(640, 480, 2, 2))
game.Start();
return 0;
}
#pragma endregion
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