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112 lines
2.4 KiB
112 lines
2.4 KiB
#pragma region Hidden Setup Stuff
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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using namespace olc;
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enum Run{
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FILE1,
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FILE2
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};
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// Override base class with your custom functionality
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class AoC2023 : public olc::PixelGameEngine
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{
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std::vector<std::string>lines;
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bool waitForRender=false;
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void wait(int pauseMs=0){
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waitForRender=true;
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while(waitForRender);
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std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
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}
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#pragma endregion
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const int DAY = 4;
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Run runInput=FILE2;
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void doStuff(){
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while(true){ //lines is accessible as a global.
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int sum=0;
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for(std::string&line:lines){
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std::vector<int>winningNumbersList;
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size_t colonPos=line.find(':')+1;
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std::string winningNumbers=line.substr(colonPos,line.find('|')-colonPos-1);
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while(winningNumbers.length()>0){
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std::string numb=winningNumbers.substr(0,3);
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int number=atoi(numb.c_str());
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winningNumbersList.push_back(number);
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winningNumbers=winningNumbers.substr(3);
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}
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std::string pickedNumbers=line.substr(line.find('|')+1);
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int score=0;
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while(pickedNumbers.length()>0){
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std::string numb=pickedNumbers.substr(0,3);
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int number=atoi(numb.c_str());
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if(std::find(winningNumbersList.begin(),winningNumbersList.end(),number)!=winningNumbersList.end()){
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if(score==0)score=1;else score*=2;
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}
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pickedNumbers=pickedNumbers.substr(3);
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}
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sum+=score;
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}
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std::cout<<sum<<std::endl;
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break;
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//wait(0); //Wait for 0ms and render the screen (calls draw())
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}
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}
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void draw(){ //Only use Sprites! If using decals, you must reference global variables!
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Clear(BLACK);
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int count=0;
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for(std::string&line:lines){
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DrawString({0,count*32},line,WHITE,4);
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count++;
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}
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}
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#pragma region Hidden Engine Stuff
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public:
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AoC2023()
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{
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// Name your application
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std::string fileName="day"+std::to_string(DAY)+"_1.txt";
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if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
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std::ifstream file(fileName);
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while(file.good()){
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std::string line;
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std::getline(file,line);
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lines.push_back(line);
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}
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sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
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}
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public:
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bool OnUserCreate() override
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{
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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static std::thread aocSolver(&AoC2023::doStuff,this);
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if(waitForRender){
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draw();
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waitForRender=false;
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}
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return true;
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}
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};
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int main()
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{
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AoC2023 game;
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if (game.Construct(640, 480, 2, 2))
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game.Start();
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return 0;
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}
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#pragma endregion |