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<?xml version="1.0" encoding="utf-8"?> |
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ProjectConfiguration Include="Debug|Win32"> |
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<Configuration>Debug</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Win32"> |
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<Configuration>Release</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|x64"> |
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<Configuration>Debug</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|x64"> |
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<Configuration>Release</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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</ItemGroup> |
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<PropertyGroup Label="Globals"> |
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<VCProjectVersion>16.0</VCProjectVersion> |
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<Keyword>Win32Proj</Keyword> |
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<ProjectGuid>{fc99e3f2-b7d0-44f4-8f65-e390976ac73b}</ProjectGuid> |
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<RootNamespace>Day_2</RootNamespace> |
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
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<ImportGroup Label="ExtensionSettings"> |
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</ImportGroup> |
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<ImportGroup Label="Shared"> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<PropertyGroup Label="UserMacros" /> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemGroup> |
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<ClInclude Include="olcPixelGameEngine.h" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ClCompile Include="main.cpp" /> |
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</ItemGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
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<ImportGroup Label="ExtensionTargets"> |
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</ImportGroup> |
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</Project> |
@ -0,0 +1,5 @@ |
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Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green |
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Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue |
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Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red |
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Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red |
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Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green |
@ -0,0 +1,100 @@ |
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Game 1: 9 red, 5 blue, 6 green; 6 red, 13 blue; 2 blue, 7 green, 5 red |
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Game 2: 6 red, 2 green, 2 blue; 12 green, 11 red, 17 blue; 2 blue, 10 red, 11 green; 13 green, 17 red; 15 blue, 20 red, 3 green; 3 blue, 11 red, 1 green |
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Game 3: 20 green, 1 blue, 7 red; 20 green, 7 blue; 18 red, 8 green, 3 blue; 7 red, 6 blue, 11 green; 11 red, 6 blue, 16 green |
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Game 4: 6 blue, 6 green; 2 blue, 5 green, 1 red; 9 blue, 1 red, 1 green; 1 red, 6 green, 8 blue; 4 green, 1 red, 1 blue |
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Game 5: 5 red, 4 blue, 11 green; 10 green, 3 blue, 18 red; 13 red, 13 green, 2 blue |
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Game 6: 1 blue, 15 green, 7 red; 2 blue, 4 green, 1 red; 1 blue, 13 green, 11 red; 2 blue, 10 red, 9 green |
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Game 7: 8 green, 1 blue, 1 red; 2 red, 2 green, 3 blue; 2 red, 1 blue |
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Game 8: 5 green, 9 blue, 2 red; 7 green, 3 red, 1 blue; 7 blue, 2 red, 1 green; 4 blue, 2 red, 14 green; 1 red, 5 blue, 12 green; 7 green, 9 blue, 3 red |
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Game 9: 11 red, 6 blue; 2 blue, 8 red, 9 green; 8 green, 13 red, 14 blue; 2 blue, 7 red, 9 green |
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Game 10: 3 red, 3 blue, 4 green; 4 red, 3 green, 2 blue; 13 red, 4 blue, 3 green; 6 blue, 5 green, 8 red; 10 red, 5 blue, 3 green |
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Game 11: 8 blue, 2 green, 4 red; 2 red, 13 blue, 2 green; 7 red, 3 green, 13 blue; 8 blue, 4 red; 12 blue, 6 red; 18 blue, 3 red, 1 green |
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Game 12: 15 red, 2 blue; 3 red, 5 green, 1 blue; 2 blue, 3 green, 6 red; 9 red, 4 green, 4 blue; 3 green |
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Game 13: 3 red, 3 green, 14 blue; 3 red, 14 blue, 1 green; 3 green, 4 blue; 7 blue, 1 red, 4 green |
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Game 14: 1 green, 2 red, 4 blue; 3 green, 5 blue, 11 red; 12 red, 2 green; 1 blue, 3 green, 4 red |
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Game 15: 1 red, 3 green, 4 blue; 2 red, 3 green, 2 blue; 10 green, 3 red, 3 blue; 5 red, 11 green, 3 blue |
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Game 16: 5 red, 12 blue, 12 green; 8 red, 5 blue; 11 green, 5 blue, 12 red; 4 green, 10 blue, 1 red; 1 blue |
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Game 17: 18 green, 15 red, 5 blue; 5 blue, 4 green, 14 red; 4 red, 7 blue, 9 green |
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Game 18: 2 red, 12 blue, 2 green; 15 blue, 4 red; 14 red; 11 red, 5 green, 5 blue |
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Game 19: 4 red, 2 blue, 4 green; 5 red; 7 green, 1 blue; 1 green, 4 red, 2 blue |
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Game 20: 5 green, 1 blue; 3 blue, 9 green; 14 blue, 7 green; 7 green, 1 red, 1 blue; 7 green, 2 blue |
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Game 21: 6 blue, 3 green, 8 red; 9 red, 1 green, 1 blue; 4 green, 7 red; 1 blue, 1 green, 12 red; 4 green, 9 red, 5 blue |
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Game 22: 1 red, 3 blue, 2 green; 12 green, 5 blue, 1 red; 1 green, 3 blue, 3 red; 1 red, 8 green, 2 blue |
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Game 23: 2 blue, 9 red, 14 green; 7 blue, 10 red; 7 blue, 7 green, 1 red |
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Game 24: 19 red, 3 green; 7 blue, 4 green, 12 red; 14 red, 3 green, 1 blue; 3 green, 14 red; 5 green, 7 blue, 18 red |
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Game 25: 12 red, 4 green, 3 blue; 3 blue, 12 red, 11 green; 3 red, 11 green, 2 blue |
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Game 26: 11 green, 2 red; 5 blue, 4 red; 1 green, 6 blue, 3 red; 9 red, 7 blue; 1 blue, 6 red, 1 green |
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Game 27: 10 red, 8 blue, 7 green; 6 green, 7 blue; 4 red, 10 green, 9 blue; 9 red, 2 green, 1 blue; 11 blue, 15 red, 9 green |
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Game 28: 3 blue, 2 red, 8 green; 3 red, 10 green; 11 green, 1 blue; 5 blue, 6 green, 7 red; 3 blue, 2 green |
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Game 29: 18 red, 1 blue; 3 red, 4 blue, 7 green; 1 blue, 16 green, 2 red; 3 blue, 6 green, 15 red; 1 red, 1 blue; 17 red, 6 green |
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Game 30: 10 red, 6 blue, 13 green; 2 green, 10 red, 4 blue; 4 red, 2 green, 2 blue |
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Game 31: 5 red, 13 green, 5 blue; 5 green, 12 blue, 5 red; 5 red, 3 green, 5 blue; 2 green, 3 red, 14 blue |
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Game 32: 2 blue, 14 red, 13 green; 11 red, 3 green, 1 blue; 9 red, 2 blue, 2 green; 5 blue, 3 red, 2 green; 4 blue, 8 green, 6 red; 12 red, 4 green, 5 blue |
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Game 33: 1 green, 15 blue; 1 red, 4 blue; 1 red, 1 green, 5 blue |
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Game 34: 1 green, 2 blue, 3 red; 11 red, 10 blue; 6 blue, 3 red |
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Game 35: 2 blue, 3 red, 1 green; 1 green, 9 blue, 8 red; 2 blue, 5 red; 2 green, 2 red, 2 blue; 1 red, 10 blue; 5 red, 9 blue |
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Game 36: 8 green, 1 red, 2 blue; 7 red, 5 green, 9 blue; 1 red, 10 green, 13 blue; 1 red, 10 green |
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Game 37: 1 green, 1 red; 2 green, 2 red; 2 green, 6 red; 7 red; 1 blue, 2 red |
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Game 38: 8 red, 7 green, 11 blue; 6 green, 10 blue, 11 red; 13 blue, 18 green, 7 red; 2 red, 7 blue, 12 green |
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Game 39: 4 blue, 8 red; 1 blue, 11 red, 2 green; 2 green, 3 blue, 12 red; 6 red, 1 green, 9 blue; 6 red, 1 blue, 1 green |
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Game 40: 2 blue, 17 red, 2 green; 4 red, 7 green; 4 blue, 1 green, 10 red; 6 green, 2 red; 6 red, 1 blue, 4 green; 5 green, 9 red, 4 blue |
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Game 41: 1 red, 8 blue; 3 green, 5 red, 3 blue; 8 blue, 1 green; 1 red, 9 blue; 5 red, 3 blue; 1 green, 4 red, 3 blue |
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Game 42: 7 green, 1 red, 10 blue; 11 blue, 1 green; 1 red, 17 blue, 2 green; 1 red, 4 green; 1 green, 3 blue; 11 blue, 1 red |
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Game 43: 5 green, 1 red; 5 blue, 3 green, 14 red; 7 green, 2 red, 11 blue; 3 red, 10 green, 4 blue; 5 green, 3 blue, 9 red; 8 green, 3 blue, 2 red |
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Game 44: 10 blue, 1 red, 2 green; 5 blue, 2 green, 2 red; 2 red, 2 green, 5 blue; 7 blue, 14 red, 1 green; 1 red, 2 green, 5 blue |
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Game 45: 16 green, 11 blue, 7 red; 6 blue, 8 red, 9 green; 7 green, 8 blue, 10 red; 13 red, 15 green, 8 blue; 3 red, 12 green |
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Game 46: 7 red, 2 green, 4 blue; 3 green, 7 blue; 2 blue, 5 red, 2 green; 3 green, 8 blue, 2 red |
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Game 47: 6 blue, 5 red; 5 red, 4 green, 5 blue; 4 green, 8 red; 5 red, 4 blue, 4 green; 5 blue, 5 green, 3 red; 5 blue, 2 green, 3 red |
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Game 48: 11 blue, 7 green, 2 red; 3 red, 8 green, 1 blue; 3 red |
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Game 49: 8 blue, 1 green, 3 red; 2 blue, 4 red; 6 red, 1 green; 2 red, 10 blue, 10 green |
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Game 50: 1 red, 8 green; 1 blue, 2 red, 8 green; 7 red, 1 blue; 7 red, 1 blue, 5 green; 6 green, 3 red |
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Game 51: 10 blue, 6 red; 10 red; 12 red, 5 blue; 11 red, 3 green, 3 blue |
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|
Game 52: 11 green, 7 red, 3 blue; 1 red, 9 blue, 8 green; 16 green, 2 blue, 8 red; 8 blue, 6 green; 3 blue, 5 red, 10 green; 8 red, 9 blue, 12 green |
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Game 53: 1 green, 4 blue, 11 red; 1 green, 12 red, 6 blue; 1 green, 5 red, 12 blue; 5 red, 11 blue; 1 blue, 11 red; 8 blue, 4 red, 1 green |
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Game 54: 3 blue, 2 green, 8 red; 2 blue, 5 red; 3 blue, 2 red, 2 green; 1 red, 9 blue; 5 red |
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|
Game 55: 1 green, 11 blue, 5 red; 16 blue, 11 green, 8 red; 16 blue, 2 red, 13 green |
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Game 56: 8 green, 6 blue, 6 red; 10 blue, 6 red, 9 green; 3 green, 13 blue, 6 red; 4 green, 5 blue, 3 red |
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Game 57: 6 green, 6 blue; 1 green, 1 red; 14 green, 1 blue |
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Game 58: 1 blue; 1 red; 1 red, 3 green, 1 blue; 1 red |
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Game 59: 5 green, 10 red; 1 green, 2 blue, 6 red; 8 red, 3 green, 2 blue; 4 green, 1 blue |
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Game 60: 2 red, 8 green; 1 blue, 3 green, 1 red; 2 green, 1 blue, 5 red; 1 red, 13 green, 1 blue; 4 red, 6 green, 1 blue |
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Game 61: 2 red, 2 green; 15 red, 1 green, 3 blue; 20 red; 7 red, 2 blue; 8 red, 5 blue, 1 green |
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Game 62: 4 green, 12 red, 14 blue; 11 red, 3 blue, 13 green; 6 green, 16 blue, 7 red; 7 red, 10 blue, 11 green |
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Game 63: 2 green, 8 red, 3 blue; 1 red; 2 blue, 8 red; 5 blue, 2 red; 1 green, 5 blue, 10 red; 1 green, 3 blue, 11 red |
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Game 64: 12 blue, 2 red, 4 green; 4 green, 3 red, 5 blue; 9 blue, 1 red, 4 green; 7 green, 7 blue, 1 red; 1 red, 10 blue, 2 green |
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Game 65: 4 blue, 2 green, 1 red; 1 blue, 4 red, 3 green; 5 green, 3 red; 1 red, 2 green, 15 blue; 3 blue, 3 red |
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Game 66: 1 red, 7 blue, 1 green; 3 red, 1 green, 1 blue; 1 green, 9 red, 2 blue; 2 green, 2 blue; 5 red, 3 green, 3 blue; 1 blue, 5 red |
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Game 67: 6 green; 17 green, 5 blue; 3 blue, 3 red, 9 green; 2 green, 4 blue; 1 red, 15 green |
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Game 68: 1 blue, 11 red, 8 green; 17 green, 3 blue, 8 red; 5 green, 8 red; 18 green, 7 red, 2 blue; 6 green |
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|
Game 69: 12 green, 13 blue, 2 red; 4 red, 14 green, 1 blue; 11 red, 15 green, 5 blue; 15 green, 9 red; 4 blue, 1 red, 5 green; 10 red, 20 green, 13 blue |
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Game 70: 6 red, 8 green, 7 blue; 5 blue, 1 red, 17 green; 2 red, 3 blue, 6 green; 7 blue, 1 red, 14 green; 7 red, 6 blue, 16 green |
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Game 71: 3 green, 3 blue, 3 red; 1 blue, 11 red, 2 green; 1 blue, 11 red |
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Game 72: 9 red, 17 blue, 1 green; 20 red, 3 green, 2 blue; 14 blue, 4 green, 11 red; 2 red, 12 blue, 7 green; 18 red, 13 blue, 7 green |
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Game 73: 6 green, 12 blue, 1 red; 10 blue, 5 red; 6 green, 17 blue, 3 red |
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Game 74: 1 green, 2 blue, 13 red; 2 blue, 2 green, 1 red; 2 green, 1 blue, 7 red; 1 red, 1 green |
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Game 75: 10 red, 2 green; 3 blue, 4 green; 9 red, 1 green |
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Game 76: 1 red, 3 green, 1 blue; 3 blue, 4 green, 6 red; 9 blue, 12 green, 2 red; 5 green, 1 red, 1 blue |
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Game 77: 3 blue, 4 red, 11 green; 8 green, 5 red; 7 blue, 11 green; 1 green, 3 blue, 6 red |
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Game 78: 15 blue, 5 green; 7 green, 9 blue; 7 green, 3 red, 2 blue |
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Game 79: 9 green, 6 red, 4 blue; 4 blue, 2 red, 14 green; 17 green, 2 blue, 4 red; 1 red, 2 green; 3 red, 3 green, 2 blue |
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Game 80: 1 green; 15 green, 1 red; 1 blue, 20 green, 1 red; 3 red, 15 green, 1 blue; 4 red, 3 green; 2 red, 18 green |
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Game 81: 4 blue, 1 green, 13 red; 13 blue, 19 red; 4 red, 13 blue; 8 blue, 10 red; 13 blue, 5 red; 1 green, 7 blue, 12 red |
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Game 82: 5 red, 3 blue; 4 red, 3 green, 9 blue; 19 blue, 1 green, 5 red; 5 green, 3 red, 10 blue |
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Game 83: 9 red, 3 blue, 5 green; 1 blue, 1 green, 11 red; 2 blue, 6 green, 18 red |
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Game 84: 2 green; 6 green, 5 red; 3 green, 1 red, 1 blue |
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Game 85: 2 blue, 6 red; 9 green, 5 red, 15 blue; 7 green, 10 red, 2 blue; 10 red, 6 blue, 2 green; 8 green, 5 red, 12 blue; 6 green, 5 blue, 6 red |
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Game 86: 2 blue, 12 red, 3 green; 3 red, 2 blue; 1 green, 2 blue, 2 red; 7 blue, 3 red, 1 green; 1 green, 2 blue, 5 red; 3 green, 14 red, 4 blue |
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Game 87: 3 blue, 1 green; 3 red, 2 blue, 1 green; 1 red, 3 blue; 10 red, 3 green; 5 red, 2 blue |
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Game 88: 3 blue, 9 red, 9 green; 9 blue, 11 red; 2 green, 11 blue; 2 blue, 14 red, 1 green; 7 green, 11 blue, 8 red; 9 red, 8 green, 3 blue |
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Game 89: 3 red, 1 blue, 16 green; 5 blue, 4 red, 3 green; 3 blue, 5 red, 5 green; 5 green, 8 blue, 2 red; 4 green, 2 red, 1 blue; 4 red, 1 green, 6 blue |
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Game 90: 7 green, 8 red; 1 blue, 7 green, 5 red; 4 green, 6 red |
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Game 91: 3 green, 6 red, 4 blue; 2 green, 9 red, 10 blue; 3 green, 12 blue; 1 red, 4 blue |
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Game 92: 12 green, 8 blue, 16 red; 6 red, 14 green, 4 blue; 3 green, 3 red, 10 blue; 9 blue, 6 red, 15 green; 14 green, 9 blue, 10 red |
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Game 93: 4 blue, 4 red, 9 green; 2 blue, 2 green, 6 red; 1 blue, 7 red; 7 blue, 17 red; 2 blue, 13 red, 10 green |
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Game 94: 4 green, 10 red; 9 red; 1 green, 3 blue, 14 red |
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Game 95: 9 green, 5 red; 3 blue, 11 red, 6 green; 4 red, 1 green; 13 green, 3 blue, 5 red; 1 red, 6 blue, 12 green; 7 red, 7 green |
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Game 96: 6 blue; 5 green, 2 blue, 2 red; 14 blue, 3 green |
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Game 97: 1 blue, 2 green, 5 red; 2 green, 8 blue, 9 red; 1 green, 8 blue, 6 red; 1 blue, 17 red; 2 green, 10 blue, 11 red |
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Game 98: 3 red, 12 blue, 2 green; 3 green, 4 blue, 4 red; 1 red, 11 blue, 2 green; 1 blue, 3 red |
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Game 99: 2 green, 9 red; 8 red, 4 green, 9 blue; 8 blue, 13 red; 10 green, 8 blue, 6 red; 11 green, 2 red, 13 blue |
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Game 100: 5 blue, 2 green, 7 red; 14 red, 15 green, 1 blue; 3 blue, 3 red; 8 green, 10 red, 6 blue; 6 blue, 4 red, 8 green |
@ -0,0 +1,231 @@ |
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#pragma region Hidden Setup Stuff |
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#define OLC_PGE_APPLICATION |
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#include "olcPixelGameEngine.h" |
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|
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using namespace olc; |
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|
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enum Run{ |
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FILE1, |
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FILE2 |
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|
}; |
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|
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// Override base class with your custom functionality
|
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|
class AoC2023 : public olc::PixelGameEngine |
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{ |
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std::vector<std::string>lines; |
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bool waitForRender=false; |
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|
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|
void wait(int pauseMs=0){ |
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waitForRender=true; |
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while(waitForRender); |
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std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs)); |
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} |
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|
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#pragma endregion |
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#include <limits> |
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const int DAY = 2; |
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Run runInput=FILE2; |
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void doStuff2(){ |
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while(true){ //lines is accessible as a global.
|
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int id=1; |
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long powerSum=0; |
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for(std::string&line:lines){ |
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|
bool allowed=true; |
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std::string strippedLine=line.substr(line.find(':')+2); |
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size_t semiColon=strippedLine.find(';'); |
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int min_red=0,min_green=0,min_blue=0; |
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#pragma region Parse by Semi-Colon |
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|
while(semiColon!=std::string::npos){ |
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|
std::string pull=strippedLine.substr(0,semiColon); |
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|
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#pragma region Parse by Spaces |
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|
size_t space=pull.find(' '); |
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|
while(space!=std::string::npos){ |
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|
std::string numb=pull.substr(0,space); |
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|
int number=atoi(numb.c_str()); |
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|
if(pull[space+1]=='b'){ |
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|
if(number>min_blue)min_blue=number; |
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|
}else |
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|
if(pull[space+1]=='g'){ |
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|
if(number>min_green)min_green=number; |
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|
}else |
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|
if(pull[space+1]=='r'){ |
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|
if(number>min_red)min_red=number; |
||||||
|
} |
||||||
|
if(pull.find(' ',space)==std::string::npos)break; |
||||||
|
pull=pull.substr(pull.find(' ',space)+1); |
||||||
|
space=pull.find(' '); |
||||||
|
} |
||||||
|
#pragma endregion |
||||||
|
|
||||||
|
strippedLine=strippedLine.substr(semiColon+2); |
||||||
|
semiColon=strippedLine.find(';'); |
||||||
|
} |
||||||
|
#pragma endregion |
||||||
|
#pragma region Parse by Spaces |
||||||
|
std::string pull=strippedLine; |
||||||
|
size_t space=pull.find(' '); |
||||||
|
while(space!=std::string::npos){ |
||||||
|
std::string numb=pull.substr(0,space); |
||||||
|
int number=atoi(numb.c_str()); |
||||||
|
if(pull[space+1]=='b'){ |
||||||
|
if(number>min_blue)min_blue=number; |
||||||
|
}else |
||||||
|
if(pull[space+1]=='g'){ |
||||||
|
if(number>min_green)min_green=number; |
||||||
|
}else |
||||||
|
if(pull[space+1]=='r'){ |
||||||
|
if(number>min_red)min_red=number; |
||||||
|
} |
||||||
|
if(pull.find(' ',space)==std::string::npos)break; |
||||||
|
pull=pull.substr(pull.find(' ',space)+1); |
||||||
|
space=pull.find(' '); |
||||||
|
} |
||||||
|
#pragma endregion |
||||||
|
|
||||||
|
uint32_t power=min_red*min_green*min_blue; |
||||||
|
std::cout<<"======="<<std::endl; |
||||||
|
powerSum+=power; |
||||||
|
id++; |
||||||
|
} |
||||||
|
|
||||||
|
std::cout<<"Sum of Power: "<<powerSum<<std::endl; |
||||||
|
break; |
||||||
|
|
||||||
|
//wait(0); //Wait for 0ms and render the screen (calls draw())
|
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void doStuff(){ |
||||||
|
while(true){ //lines is accessible as a global.
|
||||||
|
int id=1; |
||||||
|
int limit_red=12,limit_green=13,limit_blue=14; |
||||||
|
int idSum=0; |
||||||
|
for(std::string&line:lines){ |
||||||
|
bool allowed=true; |
||||||
|
std::string strippedLine=line.substr(line.find(':')+2); |
||||||
|
size_t semiColon=strippedLine.find(';'); |
||||||
|
#pragma region Parse by Semi-Colon |
||||||
|
while(semiColon!=std::string::npos){ |
||||||
|
int red=0,green=0,blue=0; |
||||||
|
std::string pull=strippedLine.substr(0,semiColon); |
||||||
|
|
||||||
|
#pragma region Parse by Spaces |
||||||
|
size_t space=pull.find(' '); |
||||||
|
while(space!=std::string::npos){ |
||||||
|
std::string numb=pull.substr(0,space); |
||||||
|
int number=atoi(numb.c_str()); |
||||||
|
if(pull[space+1]=='b'){ |
||||||
|
blue=number; |
||||||
|
}else |
||||||
|
if(pull[space+1]=='g'){ |
||||||
|
green=number; |
||||||
|
}else |
||||||
|
if(pull[space+1]=='r'){ |
||||||
|
red=number; |
||||||
|
} |
||||||
|
if(pull.find(' ',space)==std::string::npos)break; |
||||||
|
pull=pull.substr(pull.find(' ',space)+1); |
||||||
|
space=pull.find(' '); |
||||||
|
} |
||||||
|
#pragma endregion |
||||||
|
|
||||||
|
std::cout<<"Pulled out "<<red<<" red, "<<blue<<" blue, "<<green<<" green"<<std::endl; |
||||||
|
|
||||||
|
if(allowed)allowed=!(red>limit_red||green>limit_green||blue>limit_blue); |
||||||
|
|
||||||
|
strippedLine=strippedLine.substr(semiColon+2); |
||||||
|
semiColon=strippedLine.find(';'); |
||||||
|
} |
||||||
|
#pragma endregion |
||||||
|
#pragma region Parse by Spaces |
||||||
|
int red=0,green=0,blue=0; |
||||||
|
std::string pull=strippedLine; |
||||||
|
size_t space=pull.find(' '); |
||||||
|
while(space!=std::string::npos){ |
||||||
|
std::string numb=pull.substr(0,space); |
||||||
|
int number=atoi(numb.c_str()); |
||||||
|
if(pull[space+1]=='b'){ |
||||||
|
blue=number; |
||||||
|
}else |
||||||
|
if(pull[space+1]=='g'){ |
||||||
|
green=number; |
||||||
|
}else |
||||||
|
if(pull[space+1]=='r'){ |
||||||
|
red=number; |
||||||
|
} |
||||||
|
if(pull.find(' ',space)==std::string::npos)break; |
||||||
|
pull=pull.substr(pull.find(' ',space)+1); |
||||||
|
space=pull.find(' '); |
||||||
|
} |
||||||
|
#pragma endregion |
||||||
|
|
||||||
|
std::cout<<"Pulled out "<<red<<" red, "<<blue<<" blue, "<<green<<" green"<<std::endl; |
||||||
|
if(allowed)allowed=!(red>limit_red||green>limit_green||blue>limit_blue); |
||||||
|
std::cout<<"======="<<std::endl; |
||||||
|
if(allowed)idSum+=id; |
||||||
|
id++; |
||||||
|
} |
||||||
|
|
||||||
|
std::cout<<"Sum of IDs: "<<idSum<<std::endl; |
||||||
|
break; |
||||||
|
|
||||||
|
//wait(0); //Wait for 0ms and render the screen (calls draw())
|
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
|
||||||
|
Clear(BLACK); |
||||||
|
int count=0; |
||||||
|
for(std::string&line:lines){ |
||||||
|
DrawString({0,count*32},line,WHITE,4); |
||||||
|
count++; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
#pragma region Hidden Engine Stuff |
||||||
|
public: |
||||||
|
AoC2023() |
||||||
|
{ |
||||||
|
// Name your application
|
||||||
|
std::string fileName="day"+std::to_string(DAY)+"_1.txt"; |
||||||
|
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";} |
||||||
|
std::ifstream file(fileName); |
||||||
|
while(file.good()){ |
||||||
|
std::string line; |
||||||
|
std::getline(file,line); |
||||||
|
lines.push_back(line); |
||||||
|
} |
||||||
|
|
||||||
|
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY); |
||||||
|
} |
||||||
|
|
||||||
|
public: |
||||||
|
bool OnUserCreate() override |
||||||
|
{ |
||||||
|
|
||||||
|
return true; |
||||||
|
} |
||||||
|
|
||||||
|
bool OnUserUpdate(float fElapsedTime) override |
||||||
|
{ |
||||||
|
static std::thread aocSolver(&AoC2023::doStuff2,this); |
||||||
|
|
||||||
|
if(waitForRender){ |
||||||
|
draw(); |
||||||
|
waitForRender=false; |
||||||
|
} |
||||||
|
return true; |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
int main() |
||||||
|
{ |
||||||
|
AoC2023 game; |
||||||
|
if (game.Construct(640, 480, 2,2)) |
||||||
|
game.Start(); |
||||||
|
return 0; |
||||||
|
} |
||||||
|
#pragma endregion |
File diff suppressed because it is too large
Load Diff
Loading…
Reference in new issue