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#pragma region Hidden Setup Stuff
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#define OLC_IMAGE_STB
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#include <optional>
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using namespace olc;
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enum Run{
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FILE1,
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FILE2
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};
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// Override base class with your custom functionality
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class AoC2023 : public olc::PixelGameEngine
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{
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std::vector<std::string>lines;
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bool waitForRender=false;
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void wait(int pauseMs=0){
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waitForRender=true;
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while(waitForRender);
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std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
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stbi_write_png("file.png", GetDrawTarget()->width, GetDrawTarget()->height, 4, GetDrawTarget()->GetData(), GetDrawTarget()->width * 4);
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}
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#pragma endregion
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const int DAY = 10;
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Run runInput=FILE1;
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enum Direction{
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UP,
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RIGHT,
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DOWN,
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LEFT,
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};
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struct Pipe{
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bool down=false;
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bool up=false;
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bool left=false;
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bool right=false;
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char originalChar;
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bool traversed=false;
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bool partOfLoop=false;
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};
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std::vector<std::vector<Pipe>>tiles;
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std::vector<vi2d>pipeEdges;
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vi2d startingPipe;
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int tileCounts=0;
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std::optional<Pipe*>GetPipe(vi2d coords){
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if(coords.x<0||coords.y<0||coords.y>=tiles.size()||coords.x>=tiles[coords.y].size())return {};
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return &tiles[coords.y][coords.x];
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}
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void MarkAndMove(vi2d&pos,Direction dir){
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tiles[pos.y][pos.x].partOfLoop=true;
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tiles[pos.y][pos.x].traversed=true;
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pipeEdges.push_back(pos);
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switch(dir){
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case UP:{
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pos.y-=1;
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}break;
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case RIGHT:{
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pos.x+=1;
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}break;
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case DOWN:{
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pos.y+=1;
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}break;
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case LEFT:{
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pos.x-=1;
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}break;
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default:throw;
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}
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}
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void AddPipe(std::string row1,std::string row2,std::string row3,std::vector<Pipe>&upper,std::vector<Pipe>&middle,std::vector<Pipe>&lower){
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auto ParseCharacter=[&](char c,std::vector<Pipe>&row){
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switch(c){
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case '.':{
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row.push_back(Pipe{.originalChar=c});
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}break;
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case '-':{
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row.push_back(Pipe{.left=true,.right=true,.originalChar=c});
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}break;
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case '|':{
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row.push_back(Pipe{.down=true,.up=true,.originalChar=c});
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}break;
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case '7':{
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row.push_back(Pipe{.down=true,.left=true,.originalChar=c});
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}break;
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case 'F':{
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row.push_back(Pipe{.down=true,.right=true,.originalChar=c});
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}break;
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case 'L':{
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row.push_back(Pipe{.up=true,.right=true,.originalChar=c});
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}break;
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case 'J':{
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row.push_back(Pipe{.up=true,.left=true,.originalChar=c});
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}break;
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}
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};
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for(char&c:row1){
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ParseCharacter(c,upper);
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}
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for(char&c:row2){
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ParseCharacter(c,middle);
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}
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for(char&c:row3){
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ParseCharacter(c,lower);
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}
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}
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bool HitEdge(vi2d coord,Direction dir){
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while(true){
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switch(dir){
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case DOWN:coord+={0,1};break;
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case UP:coord+={0,-1};break;
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case RIGHT:coord+={1,0};break;
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case LEFT:coord+={-1,0};break;
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}
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auto pipe=GetPipe(coord);
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if(pipe){
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if(pipe.value()->partOfLoop){
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return false; //Hit one of our edge pipes.
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}
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}else{
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return true;
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}
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}
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}
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void FloodFill(vi2d coord){
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auto pipe=GetPipe(coord);
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if(pipe&&!pipe.value()->partOfLoop&&!pipe.value()->originalChar!=' '){
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pipe.value()->originalChar=' ';
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auto downPipe=GetPipe(coord+vi2d{0,1});
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if(downPipe&&!downPipe.value()->partOfLoop&&downPipe.value()->originalChar!=' ')FloodFill(coord+vi2d{0,1});
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auto upPipe=GetPipe(coord+vi2d{0,-1});
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if(upPipe&&!upPipe.value()->partOfLoop&&upPipe.value()->originalChar!=' ')FloodFill(coord+vi2d{0,-1});
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auto leftPipe=GetPipe(coord+vi2d{-1,0});
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if(leftPipe&&!leftPipe.value()->partOfLoop&&leftPipe.value()->originalChar!=' ')FloodFill(coord+vi2d{-1,0});
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auto rightPipe=GetPipe(coord+vi2d{1,0});
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if(rightPipe&&!rightPipe.value()->partOfLoop&&rightPipe.value()->originalChar!=' ')FloodFill(coord+vi2d{1,0});
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}
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}
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void doStuff2(){
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while(true){ //lines is accessible as a global.
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for(std::string&line:lines){
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std::vector<Pipe>upperRow;
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std::vector<Pipe>middleRow;
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std::vector<Pipe>lowerRow;
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for(int i=0;i<line.length();i++){
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switch(line[i]){
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case '|':{
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AddPipe(
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".|.",
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".|.",
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".|.",upperRow,middleRow,lowerRow);
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}break;
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case '-':{
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AddPipe(
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"...",
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"---",
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"...",upperRow,middleRow,lowerRow);
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}break;
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case 'L':{
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AddPipe(
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".L.",
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".LL",
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"...",upperRow,middleRow,lowerRow);
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}break;
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case 'J':{
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AddPipe(
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".J.",
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"JJ.",
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"...",upperRow,middleRow,lowerRow);
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}break;
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case '7':{
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AddPipe(
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"...",
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"77.",
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".7.",upperRow,middleRow,lowerRow);
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}break;
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case 'F':{
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AddPipe(
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"...",
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".FF",
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".F.",upperRow,middleRow,lowerRow);
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}break;
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case '.':{
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for(int j=0;j<3;j++)upperRow.push_back({.originalChar=line[i]});
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for(int j=0;j<3;j++)middleRow.push_back({.originalChar=line[i]});
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for(int j=0;j<3;j++)lowerRow.push_back({.originalChar=line[i]});
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}break;
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case 'S':{
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startingPipe={int(upperRow.size()),int(tiles.size())};
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for(int j=0;j<3;j++)upperRow.push_back({.originalChar=line[i]});
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for(int j=0;j<3;j++)middleRow.push_back({.originalChar=line[i]});
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for(int j=0;j<3;j++)lowerRow.push_back({.originalChar=line[i]});
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}break;
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default:{
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throw;
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}
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}
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tileCounts++;
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}
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tiles.push_back(upperRow);
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tiles.push_back(middleRow);
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tiles.push_back(lowerRow);
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}
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std::cout<<tileCounts<<std::endl;
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//tilesRemaining.push_back(startingPipe);
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auto initialPipe=GetPipe(startingPipe);
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auto bottomPipe=GetPipe(startingPipe+vi2d{0,3}+vi2d{1,1});
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if(bottomPipe&&bottomPipe.value()->up)initialPipe.value()->down=true;
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auto topPipe=GetPipe(startingPipe+vi2d{0,-3}+vi2d{1,1});
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if(topPipe&&topPipe.value()->down)initialPipe.value()->up=true;
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auto leftPipe=GetPipe(startingPipe+vi2d{-3,0}+vi2d{1,1});
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if(leftPipe&&leftPipe.value()->right)initialPipe.value()->left=true;
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auto rightPipe=GetPipe(startingPipe+vi2d{3,0}+vi2d{1,1});
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if(rightPipe&&rightPipe.value()->left)initialPipe.value()->right=true;
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for(int y=0;y<3;y++){
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for(int x=0;x<3;x++){
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vi2d coords=startingPipe+vi2d{x,y};
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tiles[coords.y][coords.x].originalChar='.';
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}
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}
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char symbol='\0';
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if(initialPipe.value()->down&&initialPipe.value()->up)symbol='|';
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if(initialPipe.value()->left&&initialPipe.value()->right)symbol='-';
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if(initialPipe.value()->down&&initialPipe.value()->left)symbol='7';
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if(initialPipe.value()->down&&initialPipe.value()->right)symbol='F';
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if(initialPipe.value()->up&&initialPipe.value()->left)symbol='J';
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if(initialPipe.value()->up&&initialPipe.value()->right)symbol='L';
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if(symbol=='\0')throw;
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if(initialPipe.value()->down){tiles[startingPipe.y+2][startingPipe.x+1].originalChar=symbol;tiles[startingPipe.y+2][startingPipe.x+1].partOfLoop=true;}
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if(initialPipe.value()->right){tiles[startingPipe.y+1][startingPipe.x+2].originalChar=symbol;tiles[startingPipe.y+1][startingPipe.x+2].partOfLoop=true;}
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if(initialPipe.value()->up){tiles[startingPipe.y][startingPipe.x+1].originalChar=symbol;tiles[startingPipe.y][startingPipe.x+1].partOfLoop=true;}
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if(initialPipe.value()->left){tiles[startingPipe.y+1][startingPipe.x].originalChar=symbol;tiles[startingPipe.y+1][startingPipe.x].partOfLoop=true;}
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tiles[startingPipe.y+1][startingPipe.x+1].originalChar=symbol;
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vi2d currentPos=startingPipe+vi2d{1,1};
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if(initialPipe.value()->down)MarkAndMove(currentPos,DOWN);
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else if(initialPipe.value()->right)MarkAndMove(currentPos,RIGHT);
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else if(initialPipe.value()->up)MarkAndMove(currentPos,UP);
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else if(initialPipe.value()->left)MarkAndMove(currentPos,LEFT);
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else throw;
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while(true){
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auto pipe=GetPipe(currentPos);
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if(pipe){
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int moveCount=0;
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auto upPipe=GetPipe(currentPos+vi2d{0,-1});
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if(upPipe&&!upPipe.value()->traversed&&upPipe.value()->originalChar!='.'){moveCount++;MarkAndMove(currentPos,UP);continue;}
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auto leftPipe=GetPipe(currentPos+vi2d{-1,0});
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if(leftPipe&&!leftPipe.value()->traversed&&leftPipe.value()->originalChar!='.'){moveCount++;MarkAndMove(currentPos,LEFT);continue;}
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auto rightPipe=GetPipe(currentPos+vi2d{1,0});
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if(rightPipe&&!rightPipe.value()->traversed&&rightPipe.value()->originalChar!='.'){moveCount++;MarkAndMove(currentPos,RIGHT);continue;}
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auto downPipe=GetPipe(currentPos+vi2d{0,1});
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if(downPipe&&!downPipe.value()->traversed&&downPipe.value()->originalChar!='.'){moveCount++;MarkAndMove(currentPos,DOWN);continue;}
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if(moveCount>1)throw;
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if(moveCount==0)break;
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}else{
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throw;
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}
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}
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//Test runs in all directions of looped pipes, see if they hit outer walls.
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//If they do, starting from the wall, flood fill all adjacent tiles.
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//Start at any other edge, traverse in all directions and try to find a way out.
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for(vi2d&coord:pipeEdges){
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//Try to draw a line going in all directions and see if we hit an edge.
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vi2d tempCoord=coord;
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if(HitEdge(coord,DOWN)){std::cout<<"Flood Fill from "<<coord+vi2d{0,1}<<std::endl;FloodFill(coord+vi2d{0,1});break;}
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if(HitEdge(coord,UP)){std::cout<<"Flood Fill from "<<coord+vi2d{0,-1}<<std::endl;FloodFill(coord+vi2d{0,-1});break;}
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if(HitEdge(coord,RIGHT)){std::cout<<"Flood Fill from "<<coord+vi2d{1,0}<<std::endl;FloodFill(coord+vi2d{1,0});break;}
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if(HitEdge(coord,LEFT)){std::cout<<"Flood Fill from "<<coord+vi2d{-1,0}<<std::endl;FloodFill(coord+vi2d{-1,0});break;}
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}
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for(int y=0;y<tiles.size()/3;y++){
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for(int x=0;x<tiles[y].size()/3;x++){
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vi2d coords=vi2d{x,y}*3+vi2d{1,1};
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if(tiles[coords.y][coords.x].originalChar==' '||tiles[coords.y][coords.x].partOfLoop)tileCounts--;
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}
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}
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std::cout<<tileCounts<<std::endl;
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wait(0);
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break;
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//Wait for 0ms and render the screen (calls draw())
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}
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}
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/*
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void doStuff(){
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while(true){ //lines is accessible as a global.
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for(std::string&line:lines){
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std::vector<Pipe>row;
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for(int i=0;i<line.length();i++){
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switch(line[i]){
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case '|':{
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row.push_back(Pipe{.down=true,.up=true,.originalChar=line[i]});
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}break;
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case '-':{
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row.push_back(Pipe{.left=true,.right=true,.originalChar=line[i]});
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}break;
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case 'L':{
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row.push_back(Pipe{.up=true,.right=true,.originalChar=line[i]});
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}break;
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case 'J':{
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row.push_back(Pipe{.up=true,.left=true,.originalChar=line[i]});
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}break;
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case '7':{
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row.push_back(Pipe{.down=true,.left=true,.originalChar=line[i]});
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}break;
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|
|
|
case 'F':{
|
|
|
|
row.push_back(Pipe{.down=true,.right=true,.originalChar=line[i]});
|
|
|
|
}break;
|
|
|
|
case 'S':{
|
|
|
|
startingPipe={int(row.size()),int(pipes.size())};
|
|
|
|
}
|
|
|
|
default:{
|
|
|
|
row.push_back({.originalChar=line[i]});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
pipes.push_back(row);
|
|
|
|
}
|
|
|
|
|
|
|
|
int maxDistance=0;
|
|
|
|
auto AddPipe=[&](vi2d coords,int distance){
|
|
|
|
GetPipe(coords).value()->traversed=true;
|
|
|
|
GetPipe(coords).value()->distance=distance;
|
|
|
|
if(distance>maxDistance)maxDistance=distance;
|
|
|
|
pipesRemaining.push_back(coords);
|
|
|
|
};
|
|
|
|
while(pipesRemaining.size()>0){
|
|
|
|
std::optional<Pipe*>pipe=GetPipe(pipesRemaining.front());
|
|
|
|
if(pipe){
|
|
|
|
pipe.value()->traversed=true;
|
|
|
|
int distance=pipe.value()->distance;
|
|
|
|
vi2d checkCoord=pipesRemaining.front()+vi2d{0,1};
|
|
|
|
std::optional<Pipe*>downPipe=GetPipe(checkCoord);
|
|
|
|
if((pipesRemaining.front()==startingPipe||pipe.value()->down)&&downPipe&&downPipe.value()->up&&!downPipe.value()->traversed)AddPipe(checkCoord,distance+1);
|
|
|
|
|
|
|
|
checkCoord=pipesRemaining.front()+vi2d{0,-1};
|
|
|
|
std::optional<Pipe*>upPipe=GetPipe(checkCoord);
|
|
|
|
if((pipesRemaining.front()==startingPipe||pipe.value()->up)&&upPipe&&upPipe.value()->down&&!upPipe.value()->traversed)AddPipe(checkCoord,distance+1);
|
|
|
|
|
|
|
|
checkCoord=pipesRemaining.front()+vi2d{-1,0};
|
|
|
|
std::optional<Pipe*>leftPipe=GetPipe(checkCoord);
|
|
|
|
if((pipesRemaining.front()==startingPipe||pipe.value()->left)&&leftPipe&&leftPipe.value()->right&&!leftPipe.value()->traversed)AddPipe(checkCoord,distance+1);
|
|
|
|
|
|
|
|
checkCoord=pipesRemaining.front()+vi2d{1,0};
|
|
|
|
std::optional<Pipe*>rightPipe=GetPipe(checkCoord);
|
|
|
|
if((pipesRemaining.front()==startingPipe||pipe.value()->right)&&rightPipe&&rightPipe.value()->left&&!rightPipe.value()->traversed)AddPipe(checkCoord,distance+1);
|
|
|
|
//wait(10);
|
|
|
|
}else{
|
|
|
|
throw;
|
|
|
|
}
|
|
|
|
pipesRemaining.erase(pipesRemaining.begin());
|
|
|
|
}
|
|
|
|
std::cout<<maxDistance<<std::endl;
|
|
|
|
break;
|
|
|
|
//wait(0); //Wait for 0ms and render the screen (calls draw())
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
|
|
|
|
SetScreenSize(tiles[0].size()*8,tiles.size()*8);
|
|
|
|
Clear(BLACK);
|
|
|
|
int count=0;
|
|
|
|
for(int y=0;std::vector<Pipe>&row:tiles){
|
|
|
|
for(int x=0;Pipe&pipe:row){
|
|
|
|
vi2d coords={x,y};
|
|
|
|
DrawString(coords*8,std::string(1,pipe.originalChar),pipe.partOfLoop?BLUE:(((x/3)+(y/3))%2==0)?YELLOW:WHITE);
|
|
|
|
x++;
|
|
|
|
}
|
|
|
|
y++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#pragma region Hidden Engine Stuff
|
|
|
|
public:
|
|
|
|
AoC2023()
|
|
|
|
{
|
|
|
|
// Name your application
|
|
|
|
std::string fileName="day"+std::to_string(DAY)+"_1.txt";
|
|
|
|
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
|
|
|
|
std::ifstream file(fileName);
|
|
|
|
while(file.good()){
|
|
|
|
std::string line;
|
|
|
|
std::getline(file,line);
|
|
|
|
lines.push_back(line);
|
|
|
|
}
|
|
|
|
|
|
|
|
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
|
|
|
|
}
|
|
|
|
|
|
|
|
public:
|
|
|
|
bool OnUserCreate() override
|
|
|
|
{
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool OnUserUpdate(float fElapsedTime) override
|
|
|
|
{
|
|
|
|
static std::thread aocSolver(&AoC2023::doStuff2,this);
|
|
|
|
|
|
|
|
if(waitForRender){
|
|
|
|
draw();
|
|
|
|
waitForRender=false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
int main()
|
|
|
|
{
|
|
|
|
AoC2023 game;
|
|
|
|
if (game.Construct(480,480, 2, 2))
|
|
|
|
game.Start();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
#pragma endregion
|