Completed Day 11 !

master
sigonasr2 12 months ago
parent aaf61c24f1
commit f0d9f9b787
  1. 2
      Day 10/Day 10.vcxproj
  2. 6
      Day 10/Day 10.vcxproj.filters
  3. BIN
      Day 10/day10_examplerender.png
  4. BIN
      Day 10/day10_fullrender.png
  5. 8
      Day 10/main.cpp
  6. 7987
      Day 10/stb_image.h
  7. 1724
      Day 10/stb_image_write.h
  8. 140
      Day 11/Day 11.vcxproj
  9. 27
      Day 11/Day 11.vcxproj.filters
  10. 10
      Day 11/day11_1.txt
  11. 140
      Day 11/day11_2.txt
  12. 201
      Day 11/main.cpp
  13. 6695
      Day 11/olcPixelGameEngine.h
  14. 10
      Project3.sln

@ -130,6 +130,8 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h" />
<ClInclude Include="stb_image.h" />
<ClInclude Include="stb_image_write.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />

@ -18,6 +18,12 @@
<ClInclude Include="olcPixelGameEngine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stb_image.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stb_image_write.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">

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@ -1,4 +1,8 @@
#pragma region Hidden Setup Stuff
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#define OLC_IMAGE_STB
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
@ -19,12 +23,13 @@ void wait(int pauseMs=0){
waitForRender=true;
while(waitForRender);
std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
stbi_write_png("file.png", GetDrawTarget()->width, GetDrawTarget()->height, 4, GetDrawTarget()->GetData(), GetDrawTarget()->width * 4);
}
#pragma endregion
const int DAY = 10;
Run runInput=FILE2;
Run runInput=FILE1;
enum Direction{
@ -324,6 +329,7 @@ void doStuff(){
}
*/
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
SetScreenSize(tiles[0].size()*8,tiles.size()*8);
Clear(BLACK);
int count=0;
for(int y=0;std::vector<Pipe>&row:tiles){

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@ -0,0 +1,140 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
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</ProjectConfiguration>
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</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{520a82a0-bd04-44d6-b361-07f095a5aba0}</ProjectGuid>
<RootNamespace>Day_11</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
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<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

@ -0,0 +1,10 @@
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@ -0,0 +1,201 @@
#pragma region Hidden Setup Stuff
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
using namespace olc;
enum Run{
FILE1,
FILE2
};
// Override base class with your custom functionality
class AoC2023 : public olc::PixelGameEngine
{
std::vector<std::string>lines;
bool waitForRender=false;
void wait(int pauseMs=0){
waitForRender=true;
while(waitForRender);
std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs));
}
#pragma endregion
const int DAY = 11;
Run runInput=FILE2;
std::vector<std::string>space;
std::vector<vi2d>galaxies;
std::vector<vi2d>walkPath;
void doStuff(){
while(true){ //lines is accessible as a global.
for(std::string&line:lines){
space.push_back(line);
bool allDots=true;
for(int i=0;i<line.length();i++){
if(line[i]!='.'){
allDots=false;
break;
}
}
if(allDots){
space.push_back(std::string(line.size(),'M'));
}
}
for(int col=0;col<space[0].length();col++){
bool allDots=true;
for(int row=0;row<space.size();row++){
if(space[row][col]!='.'&&space[row][col]!='M'){
allDots=false;
break;
}
}
if(allDots){
for(int row=0;row<space.size();row++){
std::string&r=space[row];
r.insert(r.begin()+col,'M');
}
col++;
}
}
for(int y=0;std::string&row:space){
for(int x=0;char c:row){
if(c=='#'){
galaxies.push_back({x,y});
}
x++;
}
y++;
}
long long sum=0;
for(int index=0;vi2d&galaxy:galaxies){
walkPath.clear();
for(int index2=index+1;index2<galaxies.size();index2++){
vi2d&galaxy2=galaxies[index2];
//int distance=abs(galaxy.x-galaxy2.x)+abs(galaxy.y-galaxy2.y);
vi2d startingPos=galaxy;
while(startingPos!=galaxy2){
if(startingPos.x!=galaxy2.x){
if(galaxy2.x>startingPos.x){
startingPos.x++;
}else{
startingPos.x--;
}
if(space[startingPos.y][startingPos.x]=='.'||space[startingPos.y][startingPos.x]=='#'){
sum++;
}else{
sum+=999999;
}
}else{
if(galaxy2.y>startingPos.y){
startingPos.y++;
}else{
startingPos.y--;
}
if(space[startingPos.y][startingPos.x]=='.'||space[startingPos.y][startingPos.x]=='#'){
sum++;
}else{
sum+=999999;
}
}
walkPath.push_back(startingPos);
}
wait(1);
}
index++;
}
std::cout<<sum<<std::endl;
wait(0); //Wait for 0ms and render the screen (calls draw())
break;
}
}
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
if(GetScreenSize()!=vi2d{int(space[0].size()*8),int(space.size()*8)})SetScreenSize(space[0].size()*8,space.size()*8);
Clear(BLACK);
for(int count=0;std::string&row:space){
DrawString({0,count*8},row,WHITE,1);
count++;
}
for(vi2d&galaxy:galaxies){
DrawString(galaxy*8,std::string(1,'#'),CYAN,1);
}
SetPixelMode(Pixel::ALPHA);
srand(48910);
for(vi2d&path:walkPath){
switch(rand()%6){
case 0:{
FillRect(path*8,{8,8},{uint8_t(rand()%255),uint8_t(rand()%255),0,64});
}break;
case 1:{
FillRect(path*8,{8,8},{uint8_t(rand()%255),0,uint8_t(rand()%255),64});
}break;
case 2:{
FillRect(path*8,{8,8},{uint8_t(rand()%255),0,uint8_t(rand()%255),64});
}break;
case 3:{
FillRect(path*8,{8,8},{0,0,uint8_t(rand()%255),64});
}break;
case 4:{
FillRect(path*8,{8,8},{0,uint8_t(rand()%255),0,64});
}break;
case 5:{
FillRect(path*8,{8,8},{uint8_t(rand()%255),0,0,64});
}break;
}
}
}
#pragma region Hidden Engine Stuff
public:
AoC2023()
{
// Name your application
std::string fileName="day"+std::to_string(DAY)+"_1.txt";
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";}
std::ifstream file(fileName);
while(file.good()){
std::string line;
std::getline(file,line);
lines.push_back(line);
}
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY);
}
public:
bool OnUserCreate() override
{
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
static std::thread aocSolver(&AoC2023::doStuff,this);
if(waitForRender){
draw();
waitForRender=false;
}
return true;
}
};
int main()
{
AoC2023 game;
if (game.Construct(640, 480, 2,2))
game.Start();
return 0;
}
#pragma endregion

File diff suppressed because it is too large Load Diff

@ -25,6 +25,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 9", "Day 9\Day 9.vcxpro
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 10", "Day 10\Day 10.vcxproj", "{D8D2679E-E8D9-4140-82BF-4F6759CEB429}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Day 11", "Day 11\Day 11.vcxproj", "{520A82A0-BD04-44D6-B361-07F095A5ABA0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -121,6 +123,14 @@ Global
{D8D2679E-E8D9-4140-82BF-4F6759CEB429}.Release|x64.Build.0 = Release|x64
{D8D2679E-E8D9-4140-82BF-4F6759CEB429}.Release|x86.ActiveCfg = Release|Win32
{D8D2679E-E8D9-4140-82BF-4F6759CEB429}.Release|x86.Build.0 = Release|Win32
{520A82A0-BD04-44D6-B361-07F095A5ABA0}.Debug|x64.ActiveCfg = Debug|x64
{520A82A0-BD04-44D6-B361-07F095A5ABA0}.Debug|x64.Build.0 = Debug|x64
{520A82A0-BD04-44D6-B361-07F095A5ABA0}.Debug|x86.ActiveCfg = Debug|Win32
{520A82A0-BD04-44D6-B361-07F095A5ABA0}.Debug|x86.Build.0 = Debug|Win32
{520A82A0-BD04-44D6-B361-07F095A5ABA0}.Release|x64.ActiveCfg = Release|x64
{520A82A0-BD04-44D6-B361-07F095A5ABA0}.Release|x64.Build.0 = Release|x64
{520A82A0-BD04-44D6-B361-07F095A5ABA0}.Release|x86.ActiveCfg = Release|Win32
{520A82A0-BD04-44D6-B361-07F095A5ABA0}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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