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@ -0,0 +1,201 @@ |
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#pragma region Hidden Setup Stuff |
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#define OLC_PGE_APPLICATION |
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#include "olcPixelGameEngine.h" |
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|
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using namespace olc; |
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|
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enum Run{ |
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FILE1, |
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FILE2 |
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}; |
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|
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// Override base class with your custom functionality
|
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class AoC2023 : public olc::PixelGameEngine |
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{ |
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std::vector<std::string>lines; |
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bool waitForRender=false; |
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|
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void wait(int pauseMs=0){ |
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waitForRender=true; |
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while(waitForRender); |
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std::this_thread::sleep_for(std::chrono::milliseconds(pauseMs)); |
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} |
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|
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#pragma endregion |
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|
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const int DAY = 11; |
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Run runInput=FILE2; |
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|
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std::vector<std::string>space; |
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|
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std::vector<vi2d>galaxies; |
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|
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std::vector<vi2d>walkPath; |
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|
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void doStuff(){ |
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while(true){ //lines is accessible as a global.
|
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for(std::string&line:lines){ |
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space.push_back(line); |
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bool allDots=true; |
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for(int i=0;i<line.length();i++){ |
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if(line[i]!='.'){ |
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allDots=false; |
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break; |
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} |
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} |
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if(allDots){ |
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space.push_back(std::string(line.size(),'M')); |
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} |
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} |
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for(int col=0;col<space[0].length();col++){ |
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bool allDots=true; |
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for(int row=0;row<space.size();row++){ |
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if(space[row][col]!='.'&&space[row][col]!='M'){ |
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allDots=false; |
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break; |
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} |
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} |
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if(allDots){ |
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for(int row=0;row<space.size();row++){ |
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std::string&r=space[row]; |
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r.insert(r.begin()+col,'M'); |
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} |
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col++; |
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} |
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} |
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|
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for(int y=0;std::string&row:space){ |
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for(int x=0;char c:row){ |
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if(c=='#'){ |
||||
galaxies.push_back({x,y}); |
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} |
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x++; |
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} |
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y++; |
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} |
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|
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long long sum=0; |
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|
||||
for(int index=0;vi2d&galaxy:galaxies){ |
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walkPath.clear(); |
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for(int index2=index+1;index2<galaxies.size();index2++){ |
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vi2d&galaxy2=galaxies[index2]; |
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//int distance=abs(galaxy.x-galaxy2.x)+abs(galaxy.y-galaxy2.y);
|
||||
vi2d startingPos=galaxy; |
||||
while(startingPos!=galaxy2){ |
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if(startingPos.x!=galaxy2.x){ |
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if(galaxy2.x>startingPos.x){ |
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startingPos.x++; |
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}else{ |
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startingPos.x--; |
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} |
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if(space[startingPos.y][startingPos.x]=='.'||space[startingPos.y][startingPos.x]=='#'){ |
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sum++; |
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}else{ |
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sum+=999999; |
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} |
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}else{ |
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if(galaxy2.y>startingPos.y){ |
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startingPos.y++; |
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}else{ |
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startingPos.y--; |
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} |
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if(space[startingPos.y][startingPos.x]=='.'||space[startingPos.y][startingPos.x]=='#'){ |
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sum++; |
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}else{ |
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sum+=999999; |
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} |
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} |
||||
walkPath.push_back(startingPos); |
||||
} |
||||
wait(1); |
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} |
||||
index++; |
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} |
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std::cout<<sum<<std::endl; |
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|
||||
wait(0); //Wait for 0ms and render the screen (calls draw())
|
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break; |
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} |
||||
} |
||||
|
||||
void draw(){ //Only use Sprites! If using decals, you must reference global variables!
|
||||
if(GetScreenSize()!=vi2d{int(space[0].size()*8),int(space.size()*8)})SetScreenSize(space[0].size()*8,space.size()*8); |
||||
Clear(BLACK); |
||||
for(int count=0;std::string&row:space){ |
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DrawString({0,count*8},row,WHITE,1); |
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count++; |
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} |
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for(vi2d&galaxy:galaxies){ |
||||
DrawString(galaxy*8,std::string(1,'#'),CYAN,1); |
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} |
||||
SetPixelMode(Pixel::ALPHA); |
||||
srand(48910); |
||||
for(vi2d&path:walkPath){ |
||||
switch(rand()%6){ |
||||
case 0:{ |
||||
FillRect(path*8,{8,8},{uint8_t(rand()%255),uint8_t(rand()%255),0,64}); |
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}break; |
||||
case 1:{ |
||||
FillRect(path*8,{8,8},{uint8_t(rand()%255),0,uint8_t(rand()%255),64}); |
||||
}break; |
||||
case 2:{ |
||||
FillRect(path*8,{8,8},{uint8_t(rand()%255),0,uint8_t(rand()%255),64}); |
||||
}break; |
||||
case 3:{ |
||||
FillRect(path*8,{8,8},{0,0,uint8_t(rand()%255),64}); |
||||
}break; |
||||
case 4:{ |
||||
FillRect(path*8,{8,8},{0,uint8_t(rand()%255),0,64}); |
||||
}break; |
||||
case 5:{ |
||||
FillRect(path*8,{8,8},{uint8_t(rand()%255),0,0,64}); |
||||
}break; |
||||
} |
||||
} |
||||
} |
||||
|
||||
#pragma region Hidden Engine Stuff |
||||
public: |
||||
AoC2023() |
||||
{ |
||||
// Name your application
|
||||
std::string fileName="day"+std::to_string(DAY)+"_1.txt"; |
||||
if(runInput==FILE2){fileName="day"+std::to_string(DAY)+"_2.txt";} |
||||
std::ifstream file(fileName); |
||||
while(file.good()){ |
||||
std::string line; |
||||
std::getline(file,line); |
||||
lines.push_back(line); |
||||
} |
||||
|
||||
sAppName = "Advent of Code 2023 - Day "+std::to_string(DAY); |
||||
} |
||||
|
||||
public: |
||||
bool OnUserCreate() override |
||||
{ |
||||
|
||||
return true; |
||||
} |
||||
|
||||
bool OnUserUpdate(float fElapsedTime) override |
||||
{ |
||||
static std::thread aocSolver(&AoC2023::doStuff,this); |
||||
|
||||
if(waitForRender){ |
||||
draw(); |
||||
waitForRender=false; |
||||
} |
||||
return true; |
||||
} |
||||
}; |
||||
|
||||
int main() |
||||
{ |
||||
AoC2023 game; |
||||
if (game.Construct(640, 480, 2,2)) |
||||
game.Start(); |
||||
return 0; |
||||
} |
||||
#pragma endregion |
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