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@ -4,62 +4,25 @@ |
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using namespace olc; |
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std::vector<int> validPathStepCounts; |
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struct node{ |
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char elevation='a'; |
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bool visited=false; |
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std::vector<node*>connections; |
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int myDist=INFINITY; |
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int storedDist=INFINITY; |
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vi2d pos; |
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node*parent=nullptr; |
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node(char elevation){ |
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this->elevation=elevation; |
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}; |
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}; |
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vi2d playerPos={0,0}; |
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vi2d endingPos={0,0}; |
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std::vector<std::vector<char>>grid; |
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int lowest=2468; |
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void step(char currentTile,vi2d pos,int xoffset,int yoffset,int stepCount,std::vector<std::vector<char>>visitedgrid,std::string currentPath){ |
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pos.x+=xoffset; |
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pos.y+=yoffset; |
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std::cout<<currentPath<<std::endl; |
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if (currentTile=='S'){ |
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currentTile='a'; |
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} |
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if (stepCount+abs(pos.x-endingPos.x)+abs(pos.y-endingPos.y)>lowest){ |
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//std::cout<<"Took too long..."<<std::endl;
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return; |
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} |
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if (pos.y<0||pos.x<0||pos.x>=visitedgrid[0].size()||pos.y>=visitedgrid.size()){ |
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//std::cout<<"Dead end reached in "<<stepCount<<" steps ("<<currentPath<<")"<<std::endl;
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return; |
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} |
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if (visitedgrid[pos.y][pos.x]!='0'&&(visitedgrid[pos.y][pos.x]!='E'&&visitedgrid[pos.y][pos.x]-currentTile<=1||visitedgrid[pos.y][pos.x]=='E'&¤tTile>='y')){ |
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currentPath+=visitedgrid[pos.y][pos.x]; |
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if (visitedgrid[pos.y][pos.x]=='E'){ |
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validPathStepCounts.push_back(++stepCount); |
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if (stepCount<lowest){ |
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lowest=stepCount; |
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std::cout<<"Valid path found in "<<stepCount<<" steps! ("<<currentPath<<")"<<std::endl; |
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} |
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return; |
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} |
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++stepCount; |
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char newTile=visitedgrid[pos.y][pos.x]; |
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visitedgrid[pos.y][pos.x]='0'; |
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if (pos.y+1<visitedgrid.size()&&visitedgrid[pos.y+1][pos.x]!='0'&&yoffset!=-1){ |
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//visitedgrid[pos.y+1][pos.x]='0';
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std::vector<std::vector<char>>newvisitedgrid=visitedgrid; |
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step(newTile,pos,0,1,stepCount,newvisitedgrid,currentPath); |
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} |
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if (pos.y-1>=0&&visitedgrid[pos.y-1][pos.x]!='0'&&yoffset!=1){ |
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//visitedgrid[pos.y-1][pos.x]='0';
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std::vector<std::vector<char>>newvisitedgrid=visitedgrid; |
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step(newTile,pos,0,-1,stepCount,newvisitedgrid,currentPath); |
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} |
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if (pos.x-1>=0&&visitedgrid[pos.y][pos.x-1]!='0'&&xoffset!=1){ |
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//visitedgrid[pos.y][pos.x-1]='0';
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std::vector<std::vector<char>>newvisitedgrid=visitedgrid; |
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step(newTile,pos,-1,0,stepCount,newvisitedgrid,currentPath); |
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} |
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if (pos.x+1<visitedgrid[0].size()&&visitedgrid[pos.y][pos.x+1]!='0'&&xoffset!=-1){ |
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//visitedgrid[pos.y][pos.x+1]='0';
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std::vector<std::vector<char>>newvisitedgrid=visitedgrid; |
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step(newTile,pos,1,0,stepCount,newvisitedgrid,currentPath); |
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} |
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} |
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} |
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std::vector<std::vector<node>>grid; |
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node*startNode; |
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node*endNode; |
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int main() |
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{ |
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@ -67,10 +30,10 @@ int main() |
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while (file.good()){ |
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std::string line; |
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std::getline(file,line); |
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std::vector<char>row; |
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std::vector<node>row; |
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if (line.length()>0){ |
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for (int x=0;x<line.length();x++){ |
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row.push_back(line[x]); |
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row.push_back(node(line[x])); |
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if (line[x]=='S'){ |
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playerPos={x,(int)grid.size()}; |
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} |
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@ -85,30 +48,75 @@ int main() |
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std::cout<<"================"<<std::endl; |
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for (int y=0;y<grid.size();y++){ |
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for (int x=0;x<grid[y].size();x++){ |
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std::cout<<grid[y][x]; |
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std::cout<<grid[y][x].elevation; |
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grid[y][x].pos={x,y}; |
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if (x>0){ |
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grid[y][x].connections.push_back(&grid[y][x-1]); |
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} |
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if (x<grid[y].size()-1){ |
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grid[y][x].connections.push_back(&grid[y][x+1]); |
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} |
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if (y>0){ |
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grid[y][x].connections.push_back(&grid[y-1][x]); |
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} |
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if (y<grid.size()-1){ |
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grid[y][x].connections.push_back(&grid[y+1][x]); |
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} |
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if (x==playerPos.x&&y==playerPos.y){ |
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startNode=&grid[y][x]; |
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std::cout<<"Starting node set."<<std::endl; |
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} |
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if (x==endingPos.x&&y==endingPos.y){ |
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endNode=&grid[y][x]; |
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std::cout<<"Ending node set."<<std::endl; |
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} |
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} |
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std::cout<<std::endl; |
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} |
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std::cout<<"Player Pos: "<<playerPos<<std::endl; |
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char newTile=grid[playerPos.y][playerPos.x]; |
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grid[playerPos.y][playerPos.x]='0'; |
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std::vector<std::vector<char>>visitedgrid=grid; |
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std::vector<std::vector<char>>visitedgrid2=grid; |
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std::vector<std::vector<char>>visitedgrid3=grid; |
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std::vector<std::vector<char>>visitedgrid4=grid; |
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std::cout<<"Part 1"<<std::endl; |
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step(newTile,playerPos,1,0,0,visitedgrid,"S"); |
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std::cout<<"Part 2"<<std::endl; |
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step(newTile,playerPos,-1,0,0,visitedgrid2,"S"); |
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std::cout<<"Part 3"<<std::endl; |
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step(newTile,playerPos,0,1,0,visitedgrid3,"S"); |
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std::cout<<"Part 4"<<std::endl; |
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step(newTile,playerPos,0,-1,0,visitedgrid4,"S"); |
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std::sort(validPathStepCounts.begin(),validPathStepCounts.end()); |
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for (int i=0;i<validPathStepCounts.size();i++){ |
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std::cout<<validPathStepCounts[i]<<std::endl; |
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std::vector<node*>searchNodes; |
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searchNodes.push_back(startNode); |
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while (searchNodes.size()>0){ |
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node*currentNode=searchNodes.front(); |
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if (currentNode==startNode){ |
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currentNode->myDist=pow(currentNode->pos.x-endNode->pos.x,2)+pow(currentNode->pos.y-endNode->pos.y,2); |
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} |
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currentNode->visited=true; |
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if (currentNode->elevation=='S'){ |
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currentNode->elevation='a'-1; |
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} |
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if (currentNode->elevation=='E'){ |
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currentNode->elevation='z'+1; |
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} |
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for (int i=0;i<currentNode->connections.size();i++){ |
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node*neighbor=currentNode->connections[i]; |
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if (neighbor==endNode){ |
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//We can't go any higher.
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endNode->parent=currentNode; |
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break; |
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} |
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if (neighbor->elevation-1<=currentNode->elevation){ |
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if (neighbor->parent==nullptr||currentNode->myDist<neighbor->storedDist){ |
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neighbor->parent=currentNode; |
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neighbor->storedDist=currentNode->myDist; |
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neighbor->myDist=pow(neighbor->pos.x-endNode->pos.x,2)+pow(neighbor->pos.y-endNode->pos.y,2); |
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if (!neighbor->visited){ |
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searchNodes.push_back(neighbor); |
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} |
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} |
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} |
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} |
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searchNodes.erase(searchNodes.begin()); |
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} |
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node*searchNode=endNode; |
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int jumps=0; |
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while (searchNode!=startNode){ |
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std::cout<<"Node goes from "<<searchNode->pos<<" to "<<searchNode->parent->pos<<std::endl; |
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jumps++; |
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searchNode=searchNode->parent; |
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} |
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std::cout<<"Best: "<<validPathStepCounts[0]<<std::endl; |
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std::cout<<"Shortest path is "<<jumps<<" hops"<<std::endl; |
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return 0; |
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} |
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