#include "Crawler.h" #include "MenuComponent.h" MenuComponent::MenuComponent(MenuType parent,geom2d::rectrect,std::string label,MenuFunc onClick,bool selectable) :parentMenu(parent),rect(rect),label(label),menuDest(MenuType::ENUM_END),onClick(onClick),hoverEffect(0),selectable(selectable){} MenuComponent::MenuComponent(MenuType parent,geom2d::rectrect,std::string label,MenuType menuDest,MenuFunc onClick,bool selectable) :parentMenu(parent),rect(rect),label(label),menuDest(menuDest),onClick(onClick),hoverEffect(0),selectable(selectable){} void MenuComponent::AfterCreate(){} void MenuComponent::Update(Crawler*game){ if(hovered){ hoverEffect=std::min("ThemeGlobal.HighlightTime"_F,hoverEffect+game->GetElapsedTime()); }else{ hoverEffect=std::max(0.f,hoverEffect-game->GetElapsedTime()); } } void MenuComponent::_Update(Crawler*game){ if(!disabled){ Update(game); } } void MenuComponent::Draw(Crawler*game,vf2d parentPos,bool focused){ game->FillRect(rect.pos+parentPos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F)*(focused?1:"ThemeGlobal.MenuUnfocusedColorMult"_F)); if(border){ game->DrawRect(rect.pos+parentPos,rect.size,focused?GREY:GREY*"ThemeGlobal.MenuUnfocusedColorMult"_F); } game->DrawStringProp(rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2,label,focused?WHITE:WHITE*"ThemeGlobal.MenuUnfocusedColorMult"_F); } void MenuComponent::_Draw(Crawler*game,vf2d parentPos,bool focused){ if(!disabled){ Draw(game,parentPos,focused); } } void MenuComponent::DrawDecal(Crawler*game,vf2d parentPos,bool focused){} void MenuComponent::_DrawDecal(Crawler*game,vf2d parentPos,bool focused){ if(!disabled){ DrawDecal(game,parentPos,focused); } } MenuComponent*MenuComponent::PickUpDraggableItem(){ return nullptr; } bool MenuComponent::DropDraggableItem(MenuComponent*draggable){ return false; } bool MenuComponent::GetHoverState(Crawler*game){ if(parentComponent!=nullptr){ return parentComponent->GetHoverState(game,this); }else{ vf2d parentWindowPos=Menu::menus[parentMenu]->pos; return geom2d::overlaps(geom2d::rect{rect.pos+parentWindowPos,rect.size},game->GetMousePos()); } } bool MenuComponent::GetHoverState(Crawler*game,MenuComponent*child){ return false; } bool MenuComponent::PointWithinParent(MenuComponent*child,vi2d drawPos){ if(parentComponent!=nullptr){ return parentComponent->PointWithinParent(child,drawPos); }else{ return true; } }