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C++/scripts
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assets
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Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359.
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9 months ago |
controller_config
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discord-files
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
steam
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Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
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1 year ago |
utils
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x64
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Ability.cpp
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Ability.h
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AccessoryRowItemDisplay.h
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Adventures in Lestoria.data
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Adventures in Lestoria.html
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Adventures in Lestoria.js
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Adventures in Lestoria.rc
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Adventures in Lestoria.tiled-project
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Adventures in Lestoria.vcxproj
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Adventures in Lestoria.vcxproj.filters
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Adventures in Lestoria.wasm
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AdventuresInLestoria.cpp
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Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359.
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9 months ago |
AdventuresInLestoria.h
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Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345.
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9 months ago |
Animation.cpp
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Animation.h
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
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1 year ago |
Arrow.cpp
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Attributable.h
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Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656.
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10 months ago |
AttributableStat.cpp
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AttributableStat.h
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Audio.cpp
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Audio.h
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Bear.cpp
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BearTrap.cpp
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BitwiseEnum.h
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BlacksmithCraftingWindow.cpp
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Boar.cpp
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Bomb.cpp
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BombBoom.h
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BreakingPillar.cpp
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Buff.cpp
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Buff.h
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Bullet.cpp
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Bullet.h
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BulletTypes.h
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BuyItemWindow.cpp
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C++ Header File (OLC-3).zip
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C++ Source File (OLC-3).zip
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CREDITS
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Chapter_1_2nd_Boss.txt
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Chapter_1_Creatures_Part_2.txt
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Added knockup status for players/monsters.
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1 year ago |
Chapter_2_Boss.txt
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Chapter_2_Monsters.txt
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Chapter_3_Monsters.txt
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CharacterAbilityPreviewComponent.h
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CharacterMenuWindow.cpp
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CharacterRotatingDisplay.h
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Add in input displays for gameplay HUD, showing current hotkeys for abilities and items. Updated class info menu to show current inputs. Added slight outlines to mouse control icons. Release Build 7574.
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1 year ago |
ChargedArrow.cpp
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Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
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9 months ago |
Checkbox.h
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Class.h
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ClassDiagram.cd
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ClassDiagram2.cd
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ClassDiagram2.png
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ClassInfo.h
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ClassInfoWindow.cpp
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ClassSelectionWindow.cpp
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ConnectionPoint.cpp
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ConnectionPoint.h
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Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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1 year ago |
ConsumableCraftItemWindow.cpp
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ConsumableCraftingWindow.cpp
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CraftItemWindow.cpp
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CraftingRequirement.cpp
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Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
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1 year ago |
CraftingRequirement.h
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Crawler_2_Bonus_Boss.txt
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Crawler_Slime_King_Encounter.txt
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Crawler_System_Overview.txt
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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1 year ago |
Crawler_Trapper_Witch_thief.txt
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CreditsWindow.cpp
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DEFINES.h
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Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345.
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9 months ago |
DaggerSlash.cpp
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DaggerStab.cpp
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DamageNumber.cpp
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DamageNumber.h
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DeadlyDash.cpp
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DeathMenu.cpp
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Debris.cpp
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Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
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9 months ago |
Direction.h
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Do_Nothing.cpp
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DynamicCounter.cpp
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DynamicCounter.h
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Effect.cpp
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Make knockups pause monster strategies. Fix Effect drawing code being invisible if their fadein timer was zero. Add explosion sound effect to Trapper's Explosive Trap ability. Add knockup and 100% temporary slowdown to Trapper's Bear Trap ability. Release Build 10324.
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9 months ago |
Effect.h
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Emitter.cpp
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Emitter.h
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
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1 year ago |
EncountersSpawnListScrollableWindowComponent.h
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EnergyBolt.cpp
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Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
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9 months ago |
EnhancementStatsLabel.h
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EnvironmentalAudio.cpp
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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1 year ago |
EnvironmentalAudio.h
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EquipSlotButton.h
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Error.h
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Change std::exception to std::runtime_error for gcc compatibility.
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9 months ago |
ExpandingRing.h
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ExplosiveTrap.cpp
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FallingDebris.h
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FallingStone.cpp
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Feather.cpp
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Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
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9 months ago |
FireBolt.cpp
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FloatingMenuComponent.h
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ForegroundEffect.cpp
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Frog.cpp
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FrogTongue.cpp
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FunctionPriming.h
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GameEvent.cpp
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GameEvent.h
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GameSettings.cpp
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GameSettings.h
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GameState.cpp
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GameState.h
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Goblin_Boar_Rider.cpp
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Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
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11 months ago |
Goblin_Bomb.cpp
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Goblin_Bow.cpp
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Goblin_Dagger.cpp
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Hawk.cpp
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HurtDamageInfo.h
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Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
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9 months ago |
IBullet.cpp
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IBullet.h
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Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
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9 months ago |
IT.cpp
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IT.h
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IconType.h
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Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
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1 year ago |
InitialConcept.txt
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InputDisplayComponent.h
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InputHelper.cpp
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InputHelper.h
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InputKeyboardWindow.cpp
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InputNewKeybindWindow.cpp
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InventoryConsumableWindow.cpp
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InventoryCreator.cpp
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InventoryCreator.h
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Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
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1 year ago |
InventoryScrollableWindowComponent.h
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InventoryWindow.cpp
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Item.cpp
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Item.h
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ItemDrop.cpp
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ItemDrop.h
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ItemLoadoutWindow.cpp
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Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210.
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1 year ago |
ItemMapData.h
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ItemMenuLabel.h
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Key.cpp
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Key.h
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LICENSE
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LICENSE_FT.txt
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LICENSE_OLC-3.txt
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LargeStone.cpp
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LargeTornado.cpp
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LevelCompleteWindow.cpp
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LevitatingRock.cpp
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LightningBolt.cpp
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LightningBoltEmitter.cpp
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LoadFileButton.h
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LoadGameWindow.cpp
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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1 year ago |
LoadingScreen.cpp
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LoadingScreen.h
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MainMenuWindow.cpp
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MajorHawk.cpp
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Map.cpp
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Map.h
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Menu.cpp
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Menu.h
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MenuAnimatedIconButton.h
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MenuAnimatedIconToggleButton.h
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MenuComponent.cpp
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MenuComponent.h
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MenuDefinitions.cpp
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MenuDefinitions.h
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MenuIconButton.h
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MenuItemButton.h
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MenuItemItemButton.h
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MenuItemLabel.h
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Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
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1 year ago |
MenuItemLoadoutButton.h
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Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207.
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1 year ago |
MenuLabel.h
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MenuType.h
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Merchant's Items.txt
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Merchant.cpp
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Merchant.h
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MerchantWindow.cpp
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Meteor.cpp
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Minimap.cpp
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Minimap.h
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Monster.cpp
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Monster.h
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MonsterAttribute.h
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Goblin Bow users stop aiming 1/3rd of a second before firing, to allow the player to dodge and not cause them to suddenly turn. Added configurable parameter for Goblin Bow lock-in time. Release Build 10188.
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9 months ago |
MonsterData.cpp
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MonsterData.h
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MonsterStrategyHelpers.h
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NPC.cpp
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NewClasses.txt
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Overlay.cpp
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Overlay.h
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Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494.
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11 months ago |
OverworldMapLevelWindow.cpp
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OverworldMenuWindow.cpp
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Pathfinding.cpp
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Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723.
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1 year ago |
Pathfinding.h
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PauseMenu.cpp
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Pixel.cpp
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Pixel.h
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Player.cpp
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Trapper's Mark Target and Witch's Curse of Pain abilities should not go on cooldown if no target is found. Added purple glow/outline effect to monsters affected by Curse of Pain. Release Build 10363.
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9 months ago |
Player.h
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PlayerMoneyLabel.h
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PopupMenuLabel.h
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Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291.
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1 year ago |
ProgressBar.h
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PulsatingFire.cpp
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PurpleEnergyBall.cpp
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RCa12948
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RUN_STRATEGY.cpp
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Ranger.cpp
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RequiredMaterialsList.h
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RockLaunch.cpp
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RowInventoryScrollableWindowComponent.h
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RowItemDisplay.h
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RunAway.cpp
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RunTowards.cpp
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SaveFile.cpp
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SaveFile.h
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SaveFileNameButton.h
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SaveFileWindow.cpp
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ScrollableWindowComponent.h
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Fix ScrollableWindowComponents buggy behavior when clicking the down arrow button causing the list to scroll all the way to the bottom. Release Build 10067.
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9 months ago |
SellItemWindow.cpp
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SettingsWindow.cpp
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Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
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12 months ago |
ShermanWindow.cpp
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ShineEffect.cpp
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ShootAfar.cpp
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Slider.h
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SlimeKing.cpp
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Slime_King_Encounter.txt
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SoundEffect.cpp
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SoundEffect.h
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SpawnEncounterLabel.h
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SpellCircle.cpp
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StageMaskPolygon.cpp
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Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
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10 months ago |
StageMaskPolygon.h
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StatCalculations.txt
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StatLabel.h
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State.h
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State_Death.cpp
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State_Death.h
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State_GameHub.cpp
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State_GameHub.h
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State_GameRun.cpp
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State_GameRun.h
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State_LevelComplete.cpp
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State_LevelComplete.h
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State_MainMenu.cpp
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State_MainMenu.h
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State_OverworldMap.cpp
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State_OverworldMap.h
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State_Story.cpp
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State_Story.h
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SteamKeyboardCallbackHandler.cpp
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Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
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1 year ago |
SteamKeyboardCallbackHandler.h
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SteamStatsReceivedHandler.cpp
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Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585.
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1 year ago |
SteamStatsReceivedHandler.h
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StoneGolem.cpp
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Stone_Elemental.cpp
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Add 0.1s delay on Hidden Dagger's throw for Thief. Allows the player to potentially jump through a target and being able to hit them with it. Fix Stone Elementals facing the incorrect direction while casting stone pillars. Move 2-8 end ring to more sensible area (in front of Chapter 2 boss arena). Reduce Chapter 2 Boss' and Stone Elemental's collision radius to better match the sprite. Add iframe time when hit by a breaking stone pillar's bullet ring to prevent getting obliterated by standing in the center of the bullet ring. Release Build 10261.
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9 months ago |
SwordSlash.cpp
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TEST_DEFINES.h
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TMXParser.h
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TODO.txt
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TSXParser.h
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Test.cpp
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Test.h
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TextEntryLabel.h
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Theme.h
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Thief.cpp
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TitleScreen.cpp
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Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
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1 year ago |
TitleScreen.h
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…
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Toggleable.h
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…
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Tornado.cpp
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Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
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9 months ago |
Trapper.cpp
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Turret.cpp
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Tutorial.cpp
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Tutorial.h
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UndefKeys.h
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Unlock.cpp
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Unlock.h
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Ursule.cpp
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UserIDMenu.cpp
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Version.h
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Trapper's Mark Target and Witch's Curse of Pain abilities should not go on cooldown if no target is found. Added purple glow/outline effect to monsters affected by Curse of Pain. Release Build 10363.
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9 months ago |
VisualNovel.cpp
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VisualNovel.h
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Warrior.cpp
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Wisp.cpp
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Witch.cpp
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Wizard.cpp
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Wolf.cpp
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Zephy.cpp
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assets.zip
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backend.js
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buildtemplate.html
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Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
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1 year ago |
characters.txt
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config.h
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cpp.hint
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discord_game_sdk.bundle
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discord_game_sdk.dll
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discord_game_sdk.dll.lib
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
discord_game_sdk.dylib
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discord_game_sdk.so
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
drawutil.cpp
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drawutil.h
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emscripten_build.ps1
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emscripten_compat.h
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emscripten_debug_build.ps1
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emscripten_run.ps1
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freetype.dll
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freetype.lib
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
libsteam_api.so
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loc.sh
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Save File Window navigation controls
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1 year ago |
miniaudio.h
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ms-vscode.cpptools-1.16.3@linux-x64.vsix
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
olcPGEX_Gamepad.h
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olcPGEX_MiniAudio.h
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olcPGEX_SplashScreen.h
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olcPGEX_TTF.h
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olcPGEX_TransformedView.h
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olcPGEX_ViewPort.h
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olcPixelGameEngine.h
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olcUTIL_Animate2D.h
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olcUTIL_Camera2D.h
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olcUTIL_DataFile.h
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olcUTIL_Geometry2D.h
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packkey.cpp
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pge.data
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pge.html
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pge.js
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pge.wasm
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pixelGameEngine.cpp
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play.html
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resource.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
resource1.h
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safemap.h
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sig
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stb_vorbis.cpp
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stb_vorbis.h
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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1 year ago |
steam_api64.dll
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steam_api64.lib
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steam_appid.txt
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switch-class.snippet
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testPal.pal
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update_version.ps1
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
util.cpp
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util.h
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