The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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107 lines
3.8 KiB
107 lines
3.8 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "AttributableStat.h"
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#include "Pixel.h"
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#include "Class.h"
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class ItemEnchantInfo{
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friend class ItemEnchant;
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friend class ItemTests::ItemTest;
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friend class PlayerTests::PlayerTest;
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public:
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enum class TextStyle{
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NORMAL,
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COLOR_CODES,
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};
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enum class ItemEnchantCategory{
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GENERAL,
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CLASS,
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UNIQUE,
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};
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static void Initialize();
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const static ItemEnchantInfo&GetEnchant(const std::string_view enchantName);
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const static std::unordered_map<std::string,ItemEnchantInfo>&GetEnchants();
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const std::string Name(TextStyle style=TextStyle::NORMAL)const;
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const std::string_view Description()const;
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const ItemEnchantCategory&Category()const;
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const std::optional<Class>&GetClass()const;
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const float GetConfigValue(const std::string_view keyName)const;
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enum class AbilitySlot{
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AUTO_ATTACK,
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RIGHT_CLICK,
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ABILITY_1,
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ABILITY_2,
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ABILITY_3,
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};
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private:
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class ItemEnchantCategoryData{
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friend class ItemEnchantInfo;
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using LowestNumber=int;
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using HighestNumber=int;
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std::pair<LowestNumber,HighestNumber>weightedRollRange;
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Pixel displayCol;
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};
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ItemEnchantCategory category;
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std::string name;
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std::string description;
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std::optional<Class>abilityClass;
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std::optional<AbilitySlot>abilitySlot;
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ItemAttributable minStatModifiers;
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ItemAttributable maxStatModifiers;
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std::unordered_map<std::string,float>config;
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static std::unordered_map<std::string,ItemEnchantInfo>ENCHANT_LIST;
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static std::unordered_map<ItemEnchantCategory,ItemEnchantCategoryData>ENCHANT_CATEGORIES;
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};
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class ItemEnchant:public ItemAttributable{
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public:
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ItemEnchant(const std::string_view enchantName);
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const std::string Name(ItemEnchantInfo::TextStyle style=ItemEnchantInfo::TextStyle::NORMAL)const;
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const std::string_view Description()const;
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const ItemEnchantInfo::ItemEnchantCategory&Category()const;
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const std::optional<ItemEnchantInfo::AbilitySlot>&AbilitySlot()const;
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//Rolls a class-appropriate random enchant.
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const static std::string RollRandomEnchant();
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private:
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const ItemEnchantInfo&GetEnchantInfo()const;
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std::string enchantName;
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}; |