The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria Tests
sigonasr2 6d4de7940b Implemented Curse of Doom. Release Build 11188. 3 months ago
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Adventures in Lestoria Tests.vcxproj Refactor testing suite to reduce boilerplate. 3 months ago
Adventures in Lestoria Tests.vcxproj.filters Refactor testing suite to reduce boilerplate. 3 months ago
EnchantTests.cpp Implemented Curse of Doom. Release Build 11188. 3 months ago
EngineTests.cpp Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670. 4 months ago
GameHelper.h Implement Poison Bounce enchant. Fix Poison Bounce physics when dealing with lower frame rates. Release Build 11180. 3 months ago
GeometryTests.cpp Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests. 5 months ago
ItemTests.cpp Implemented Spreading Pain enchant. Made applied buffs not immediately start ticking down on the same frame as they are applied since that causes some strange interactions with chained deaths. Release Build 11152. 3 months ago
MonsterTests.cpp Implemented Pooling Poison enchant. Fix True Damage and Dot flags ignoring dead monsters and still applying damage. 191/191 Unit Tests passing. Release Build 11173. 3 months ago
PlayerTests.cpp Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074. 3 months ago