The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 c81040494c Fix Player::Hurt not having a return value. Web build created. 2 years ago
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C++/scripts Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
assets All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
Ability.cpp Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2 years ago
Ability.h Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2 years ago
Animation.h All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
Bullet.cpp Added Bullet shooting 2 years ago
Bullet.h Added Bullet shooting 2 years ago
Class.cpp All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
Class.h All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
Crawler.cpp All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
Crawler.h All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
Crawler.vcxproj Define and setup internal class attributes. 2 years ago
Crawler.vcxproj.filters Define and setup internal class attributes. 2 years ago
DEFINES.h Define and setup internal class attributes. 2 years ago
DamageNumber.cpp Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
DamageNumber.h Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
Effect.cpp Fix bug with missing return value for effect updating. 2 years ago
Effect.h Fix bug with missing return value for effect updating. 2 years ago
InitialConcept.txt Initial setup of Monster structures 2 years ago
Monster.cpp All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
Monster.h Added Bullet shooting 2 years ago
MonsterData.cpp Refined movement run away code for ranged enemies. 2 years ago
NewClasses.txt Define and setup internal class attributes. 2 years ago
Player.cpp Fix Player::Hurt not having a return value. Web build created. 2 years ago
Player.h All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
State.h Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2 years ago
buildtemplate.html Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
cpp.hint Implement ground slam animation 2 years ago
olcPGEX_TransformedView.h Implement TransformedView and Camera util 2 years ago
olcPixelGameEngine.h PGE update for emscripten comand. 2 years ago
olcUTIL_Animate2D.h Initial setup of Monster structures 2 years ago
olcUTIL_Camera2D.h Initial setup of Monster structures 2 years ago
olcUTIL_Geometry2D.h Initial setup of Monster structures 2 years ago
pge.data Fix Player::Hurt not having a return value. Web build created. 2 years ago
pge.html Test a code update. 2 years ago
pge.js Fix Player::Hurt not having a return value. Web build created. 2 years ago
pge.wasm Fix Player::Hurt not having a return value. Web build created. 2 years ago
pixelGameEngine.cpp Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
sig Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago