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AdventuresInLestoria
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AdventuresInLestoria
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Adventures in Lestoria
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assets
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config
History
sigonasr2
a9b59b5eba
Adjust collision radius default based on monster's sheet frame size. Use defined collision radius of a monster instead of 12*SizeMult as that is the actual radius for HurtMonsterType() damage calls (fixes large stone hitting pillars a little too wide in the chapter 2 boss fight). Refactored Bullet check systems to include damage flags: DOT, PLAYER_ABILITY, and NONE. Player abilities flags assigned to all auto attack and abilities that players can launch, in preparation for marked target proccing. Mark Target buff detection added, Mark buff added. Reorganized bullet hierarchy, turning the default bullet into an interface and making the normal Bullet class a base child class all Bullets derive from. Added HurtDamageInfo structure, which is passed onto bullets to modify flags before being applied to the Hurt function when bullets hit targets. Changed all storage containers holding Bullet classes to now hold IBullet classes. Release Build 10248.
2024-07-21 16:11:41 -05:00
..
audio
Add in adrenaline rush buff. Make attack speed bonuses be applied via modifiers. Release Build 10153.
2024-07-19 05:49:33 -05:00
classes
Adjust collision radius default based on monster's sheet frame size. Use defined collision radius of a monster instead of 12*SizeMult as that is the actual radius for HurtMonsterType() damage calls (fixes large stone hitting pillars a little too wide in the chapter 2 boss fight). Refactored Bullet check systems to include damage flags: DOT, PLAYER_ABILITY, and NONE. Player abilities flags assigned to all auto attack and abilities that players can launch, in preparation for marked target proccing. Mark Target buff detection added, Mark buff added. Reorganized bullet hierarchy, turning the default bullet into an interface and making the normal Bullet class a base child class all Bullets derive from. Added HurtDamageInfo structure, which is passed onto bullets to modify flags before being applied to the Hurt function when bullets hit targets. Changed all storage containers holding Bullet classes to now hold IBullet classes. Release Build 10248.
2024-07-21 16:11:41 -05:00
gfx
Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172.
2024-07-19 16:34:30 -05:00
items
Fix Stone Heart's item description, comma was treated as separate value. Make item descriptions be read in as full strings instead of as the first index in a OLC Datafile. Minor grammar edits to item descriptions. Add missing Upper Zone to II-V. Release Build 10191.
2024-07-19 22:59:21 -05:00
settings
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
2024-04-13 09:37:18 -05:00
shops
„Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt“ ändern
2024-06-20 20:55:41 -05:00
story
Include new story art.
2024-03-04 18:17:25 -06:00
Achievements.txt
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
2024-03-29 15:47:36 -05:00
configuration.txt
Fix layers in front of the bridge layer to check for their collision tiles first prior to using the bridge's collision tiles. Release Build 10205.
2024-07-20 08:32:12 -05:00
credits.txt
Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455.
2024-05-28 11:25:24 -05:00
Interface.txt
Added vignette effect when taking damage. Release Build 8614.
2024-03-31 20:39:51 -05:00
levels.txt
„Adventures in Lestoria/assets/config/levels.txt“ ändern
2024-07-07 04:19:07 -05:00
minimap.txt
Add in breadcrumb re-exploration for minimaps. Release Build 8921.
2024-04-14 14:48:37 -05:00
Monsters.txt
Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994.
2024-07-14 07:59:13 -05:00
MonsterStrategies.txt
Goblin Bow users stop aiming 1/3rd of a second before firing, to allow the player to dodge and not cause them to suddenly turn. Added configurable parameter for Goblin Bow lock-in time. Release Build 10188.
2024-07-19 20:49:16 -05:00
NPCs.txt
Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
2024-04-28 21:31:18 -05:00
Player.txt
Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172.
2024-07-19 16:34:30 -05:00
richpresence.txt
Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
2024-03-22 01:32:16 -05:00