The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 b5b7097418 Add in multi-key mapping for same key actions. 1 year ago
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C++/scripts Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
assets Implement ground slam animation 1 year ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
Animation.h Implement ground slam animation 1 year ago
Crawler.cpp Add in multi-key mapping for same key actions. 1 year ago
Crawler.h Add in multi-key mapping for same key actions. 1 year ago
Crawler.vcxproj Implement ground slam animation 1 year ago
Crawler.vcxproj.filters Implement ground slam animation 1 year ago
DEFINES.h Implement ground slam animation 1 year ago
DamageNumber.cpp Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 1 year ago
DamageNumber.h Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 1 year ago
Effect.cpp Finished implementing Ground Slam effect, cooldown display, and range hit. 1 year ago
Effect.h Finished implementing Ground Slam effect, cooldown display, and range hit. 1 year ago
InitialConcept.txt Initial setup of Monster structures 1 year ago
Monster.cpp Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 1 year ago
Monster.h Finished implementing Ground Slam effect, cooldown display, and range hit. 1 year ago
MonsterData.cpp Large refactoring and implemented hurt on monsters 1 year ago
Player.cpp Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 1 year ago
Player.h Finished implementing Ground Slam effect, cooldown display, and range hit. 1 year ago
State.h Add Spinning attack animation 1 year ago
buildtemplate.html Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
cpp.hint Implement ground slam animation 1 year ago
olcPGEX_TransformedView.h Implement TransformedView and Camera util 1 year ago
olcPixelGameEngine.h Add Spinning attack animation 1 year ago
olcUTIL_Animate2D.h Initial setup of Monster structures 1 year ago
olcUTIL_Camera2D.h Initial setup of Monster structures 1 year ago
olcUTIL_Geometry2D.h Initial setup of Monster structures 1 year ago
pixelGameEngine.cpp Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
sig Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago