The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
280 lines
6.2 KiB
280 lines
6.2 KiB
Monsters
|
|
{
|
|
Green Slime
|
|
{
|
|
Health = 10
|
|
Attack = 5
|
|
|
|
CollisionDmg = 5
|
|
|
|
MoveSpd = 110
|
|
Size = 80
|
|
|
|
XP = 5
|
|
|
|
Strategy = Run Towards
|
|
BumpStopChance = 2
|
|
|
|
#Size of each animation frame
|
|
SheetFrameSize = 24,24
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
IdleAnimation = 10, 0.1, Repeat
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
ShootAnimation = 10, 0.1, OneShot
|
|
DeathAnimation = 10, 0.1, OneShot
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
DROP[0] = Green Slime Remains,65%,1,2
|
|
DROP[1] = Minor Health Potion,5%,1,1
|
|
DROP[2] = Berries,5%,1,1
|
|
|
|
Hurt Sound = Monster Hurt
|
|
Death Sound = Slime Dead
|
|
Walk Sound = Slime Walk
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
#ANIMATION[0] = 6, 0.1, Repeat
|
|
}
|
|
Blue Slime
|
|
{
|
|
Health = 30
|
|
Attack = 10
|
|
|
|
CollisionDmg = 0
|
|
|
|
MoveSpd = 80
|
|
Size = 100
|
|
|
|
XP = 7
|
|
|
|
Strategy = Shoot Afar
|
|
|
|
#Size of each animation frame
|
|
SheetFrameSize = 24,24
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
IdleAnimation = 10, 0.1, Repeat
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
ShootAnimation = 10, 0.1, Repeat
|
|
DeathAnimation = 10, 0.1, OneShot
|
|
|
|
Hurt Sound = Monster Hurt
|
|
Death Sound = Slime Dead
|
|
Walk Sound = Slime Walk
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
DROP[0] = Blue Slime Remains,65%,1,2
|
|
DROP[1] = Minor Health Potion,5%,1,1
|
|
DROP[2] = Berries,5%,1,1
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]
|
|
#ANIMATION[0] = MY_NEW_ANIMATION
|
|
}
|
|
Red Slime
|
|
{
|
|
Health = 25
|
|
Attack = 10
|
|
|
|
CollisionDmg = 10
|
|
|
|
MoveSpd = 95
|
|
Size = 120
|
|
|
|
XP = 7
|
|
|
|
Strategy = Run Towards
|
|
|
|
#Size of each animation frame
|
|
SheetFrameSize = 24,24
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
IdleAnimation = 10, 0.1, Repeat
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
ShootAnimation = 10, 0.1, OneShot
|
|
DeathAnimation = 10, 0.1, OneShot
|
|
|
|
Hurt Sound = Monster Hurt
|
|
Death Sound = Slime Dead
|
|
Walk Sound = Slime Walk
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
DROP[0] = Red Slime Remains,65%,1,2
|
|
DROP[1] = Minor Health Potion,5%,1,1
|
|
DROP[2] = Berries,5%,1,1
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]
|
|
#ANIMATION[0] = MY_NEW_ANIMATION
|
|
}
|
|
Yellow Slime
|
|
{
|
|
Health = 175
|
|
Attack = 10
|
|
|
|
CollisionDmg = 15
|
|
|
|
MoveSpd = 40
|
|
Size = 160
|
|
|
|
XP = 20
|
|
|
|
Strategy = Run Towards
|
|
|
|
#Size of each animation frame
|
|
SheetFrameSize = 24,24
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
IdleAnimation = 10, 0.1, Repeat
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
ShootAnimation = 10, 0.1, OneShot
|
|
DeathAnimation = 10, 0.1, OneShot
|
|
|
|
Hurt Sound = Monster Hurt
|
|
Death Sound = Slime Dead
|
|
Walk Sound = Slime Walk
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
DROP[0] = Berries,5%,1,1
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]
|
|
#ANIMATION[0] = MY_NEW_ANIMATION
|
|
}
|
|
Flower Turret
|
|
{
|
|
Health = 40
|
|
Attack = 10
|
|
|
|
CollisionDmg = 0
|
|
|
|
MoveSpd = 0
|
|
Size = 100
|
|
|
|
XP = 8
|
|
|
|
Strategy = Turret
|
|
|
|
#Size of each animation frame
|
|
SheetFrameSize = 24,24
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
IdleAnimation = 7, 0.1, PingPong
|
|
JumpAnimation = 1, 0.1, OneShot
|
|
ShootAnimation = 5, 0.1, OneShot
|
|
DeathAnimation = 5, 0.2, OneShot
|
|
|
|
Hurt Sound = Monster Hurt
|
|
Death Sound = Slime Dead
|
|
# Walk Sound = Slime Walk # DOES NOT WALK!
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
DROP[0] = Bandages,30%,1,1
|
|
DROP[1] = Berries,5%,1,1
|
|
DROP[2] = Flower Petals,10%,1,1
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]
|
|
#ANIMATION[0] = MY_NEW_ANIMATION
|
|
}
|
|
Slime King
|
|
{
|
|
Health = 1200
|
|
Attack = 10
|
|
|
|
CollisionDmg = 0
|
|
|
|
MoveSpd = 100
|
|
Size = 800
|
|
|
|
XP = 250
|
|
|
|
Strategy = Slime King
|
|
StartPhase = 1
|
|
|
|
#Size of each animation frame
|
|
SheetFrameSize = 24,24
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
IdleAnimation = 10, 0.1, Repeat
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
ShootAnimation = 10, 0.1, OneShot
|
|
DeathAnimation = 10, 0.1, OneShot
|
|
|
|
Hurt Sound = Monster Hurt
|
|
Death Sound = Slime Dead
|
|
Walk Sound = Slime Walk
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
DROP[0] = Berries,5%,1,1
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]
|
|
ANIMATION[0] = monsters/Slime King - Cast.png
|
|
}
|
|
Wolf
|
|
{
|
|
Health = 110
|
|
Attack = 12
|
|
|
|
CollisionDmg = 12
|
|
|
|
MoveSpd = 120%
|
|
Size = 90%
|
|
|
|
XP = 14
|
|
|
|
Strategy = Run Towards
|
|
|
|
#Size of each animation frame
|
|
SheetFrameSize = 24,24
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
IdleAnimation = 3, 0.2, PingPong
|
|
JumpAnimation = 4, 0.06, PingPong
|
|
ShootAnimation = 10, 0.1, OneShot
|
|
DeathAnimation = 4, 0.1, OneShot
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
DROP[0] = Wolf Skin,35%,1,2
|
|
|
|
Hurt Sound = Monster Hurt
|
|
Death Sound = Slime Dead
|
|
Walk Sound = Slime Walk
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
#ANIMATION[0] = 6, 0.1, Repeat
|
|
}
|
|
Frog
|
|
{
|
|
Health = 60
|
|
Attack = 15
|
|
|
|
CollisionDmg = 15
|
|
|
|
MoveSpd = 70%
|
|
Size = 70%
|
|
|
|
XP = 8
|
|
|
|
Strategy = Frog
|
|
|
|
#Size of each animation frame
|
|
SheetFrameSize = 24,24
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
IdleAnimation = 4, 0.13, PingPong
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
ShootAnimation = 6, 0.15, PingPong
|
|
DeathAnimation = 6, 0.1, OneShot
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
DROP[0] = Frog Skin,35%,1,2
|
|
|
|
Hurt Sound = Monster Hurt
|
|
Death Sound = Slime Dead
|
|
Walk Sound = Slime Walk
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
#ANIMATION[0] = 6, 0.1, Repeat
|
|
}
|
|
} |