The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/Monsters.txt

280 lines
6.2 KiB

Monsters
{
Green Slime
{
Health = 10
Attack = 5
CollisionDmg = 5
MoveSpd = 110
Size = 80
XP = 5
Strategy = Run Towards
BumpStopChance = 2
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 10, 0.1, Repeat
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 10, 0.1, OneShot
DeathAnimation = 10, 0.1, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Green Slime Remains,65%,1,2
DROP[1] = Minor Health Potion,5%,1,1
DROP[2] = Berries,5%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
#ANIMATION[0] = 6, 0.1, Repeat
}
Blue Slime
{
Health = 30
Attack = 10
CollisionDmg = 0
MoveSpd = 80
Size = 100
XP = 7
Strategy = Shoot Afar
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 10, 0.1, Repeat
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 10, 0.1, Repeat
DeathAnimation = 10, 0.1, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Blue Slime Remains,65%,1,2
DROP[1] = Minor Health Potion,5%,1,1
DROP[2] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0]
#ANIMATION[0] = MY_NEW_ANIMATION
}
Red Slime
{
Health = 25
Attack = 10
CollisionDmg = 10
MoveSpd = 95
Size = 120
XP = 7
Strategy = Run Towards
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 10, 0.1, Repeat
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 10, 0.1, OneShot
DeathAnimation = 10, 0.1, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Red Slime Remains,65%,1,2
DROP[1] = Minor Health Potion,5%,1,1
DROP[2] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0]
#ANIMATION[0] = MY_NEW_ANIMATION
}
Yellow Slime
{
Health = 175
Attack = 10
CollisionDmg = 15
MoveSpd = 40
Size = 160
XP = 20
Strategy = Run Towards
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 10, 0.1, Repeat
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 10, 0.1, OneShot
DeathAnimation = 10, 0.1, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0]
#ANIMATION[0] = MY_NEW_ANIMATION
}
Flower Turret
{
Health = 40
Attack = 10
CollisionDmg = 0
MoveSpd = 0
Size = 100
XP = 8
Strategy = Turret
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 7, 0.1, PingPong
JumpAnimation = 1, 0.1, OneShot
ShootAnimation = 5, 0.1, OneShot
DeathAnimation = 5, 0.2, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
# Walk Sound = Slime Walk # DOES NOT WALK!
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Bandages,30%,1,1
DROP[1] = Berries,5%,1,1
DROP[2] = Flower Petals,10%,1,1
#Additional custom animations go down below. Start with ANIMATION[0]
#ANIMATION[0] = MY_NEW_ANIMATION
}
Slime King
{
Health = 1200
Attack = 10
CollisionDmg = 0
MoveSpd = 100
Size = 800
XP = 250
Strategy = Slime King
StartPhase = 1
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 10, 0.1, Repeat
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 10, 0.1, OneShot
DeathAnimation = 10, 0.1, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0]
ANIMATION[0] = monsters/Slime King - Cast.png
}
Wolf
{
Health = 110
Attack = 12
CollisionDmg = 12
MoveSpd = 120%
Size = 90%
XP = 14
Strategy = Run Towards
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 3, 0.2, PingPong
JumpAnimation = 4, 0.06, PingPong
ShootAnimation = 10, 0.1, OneShot
DeathAnimation = 4, 0.1, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Wolf Skin,35%,1,2
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
#ANIMATION[0] = 6, 0.1, Repeat
}
Frog
{
Health = 60
Attack = 15
CollisionDmg = 15
MoveSpd = 70%
Size = 70%
XP = 8
Strategy = Frog
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 4, 0.13, PingPong
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 6, 0.15, PingPong
DeathAnimation = 6, 0.1, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Frog Skin,35%,1,2
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
#ANIMATION[0] = 6, 0.1, Repeat
}
}