Monsters { Green Slime { Health = 10 Attack = 5 CollisionDmg = 5 MoveSpd = 110 Size = 80 XP = 5 Strategy = Run Towards BumpStopChance = 2 #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 10, 0.1, Repeat JumpAnimation = 10, 0.06, Repeat ShootAnimation = 10, 0.1, OneShot DeathAnimation = 10, 0.1, OneShot # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity DROP[0] = Green Slime Remains,65%,1,2 DROP[1] = Minor Health Potion,5%,1,1 DROP[2] = Berries,5%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk #Additional custom animations go down below. Start with ANIMATION[0]. Order is: # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) #ANIMATION[0] = 6, 0.1, Repeat } Blue Slime { Health = 30 Attack = 10 CollisionDmg = 0 MoveSpd = 80 Size = 100 XP = 7 Strategy = Shoot Afar #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 10, 0.1, Repeat JumpAnimation = 10, 0.06, Repeat ShootAnimation = 10, 0.1, Repeat DeathAnimation = 10, 0.1, OneShot Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity DROP[0] = Blue Slime Remains,65%,1,2 DROP[1] = Minor Health Potion,5%,1,1 DROP[2] = Berries,5%,1,1 #Additional custom animations go down below. Start with ANIMATION[0] #ANIMATION[0] = MY_NEW_ANIMATION } Red Slime { Health = 25 Attack = 10 CollisionDmg = 10 MoveSpd = 95 Size = 120 XP = 7 Strategy = Run Towards #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 10, 0.1, Repeat JumpAnimation = 10, 0.06, Repeat ShootAnimation = 10, 0.1, OneShot DeathAnimation = 10, 0.1, OneShot Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity DROP[0] = Red Slime Remains,65%,1,2 DROP[1] = Minor Health Potion,5%,1,1 DROP[2] = Berries,5%,1,1 #Additional custom animations go down below. Start with ANIMATION[0] #ANIMATION[0] = MY_NEW_ANIMATION } Yellow Slime { Health = 175 Attack = 10 CollisionDmg = 15 MoveSpd = 40 Size = 160 XP = 20 Strategy = Run Towards #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 10, 0.1, Repeat JumpAnimation = 10, 0.06, Repeat ShootAnimation = 10, 0.1, OneShot DeathAnimation = 10, 0.1, OneShot Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity DROP[0] = Berries,5%,1,1 #Additional custom animations go down below. Start with ANIMATION[0] #ANIMATION[0] = MY_NEW_ANIMATION } Flower Turret { Health = 40 Attack = 10 CollisionDmg = 0 MoveSpd = 0 Size = 100 XP = 8 Strategy = Turret #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 7, 0.1, PingPong JumpAnimation = 1, 0.1, OneShot ShootAnimation = 5, 0.1, OneShot DeathAnimation = 5, 0.2, OneShot Hurt Sound = Monster Hurt Death Sound = Slime Dead # Walk Sound = Slime Walk # DOES NOT WALK! # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity DROP[0] = Bandages,30%,1,1 DROP[1] = Berries,5%,1,1 DROP[2] = Flower Petals,10%,1,1 #Additional custom animations go down below. Start with ANIMATION[0] #ANIMATION[0] = MY_NEW_ANIMATION } Slime King { Health = 1200 Attack = 10 CollisionDmg = 0 MoveSpd = 100 Size = 800 XP = 250 Strategy = Slime King StartPhase = 1 #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 10, 0.1, Repeat JumpAnimation = 10, 0.06, Repeat ShootAnimation = 10, 0.1, OneShot DeathAnimation = 10, 0.1, OneShot Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity DROP[0] = Berries,5%,1,1 #Additional custom animations go down below. Start with ANIMATION[0] ANIMATION[0] = monsters/Slime King - Cast.png } Wolf { Health = 110 Attack = 12 CollisionDmg = 12 MoveSpd = 120% Size = 90% XP = 14 Strategy = Run Towards #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 3, 0.2, PingPong JumpAnimation = 4, 0.06, PingPong ShootAnimation = 10, 0.1, OneShot DeathAnimation = 4, 0.1, OneShot # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity DROP[0] = Wolf Skin,35%,1,2 Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk #Additional custom animations go down below. Start with ANIMATION[0]. Order is: # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) #ANIMATION[0] = 6, 0.1, Repeat } Frog { Health = 60 Attack = 15 CollisionDmg = 15 MoveSpd = 70% Size = 70% XP = 8 Strategy = Frog #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 4, 0.13, PingPong JumpAnimation = 10, 0.06, Repeat ShootAnimation = 6, 0.15, PingPong DeathAnimation = 6, 0.1, OneShot # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity DROP[0] = Frog Skin,35%,1,2 Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk #Additional custom animations go down below. Start with ANIMATION[0]. Order is: # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) #ANIMATION[0] = 6, 0.1, Repeat } }