The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/assets
sigonasr2 c065e9f6fb Fix State_OverworldMap dependency in TMXParser.h 1 year ago
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Ability Icons Boss name overlays added to map editor and game. 1 year ago
Campaigns Fix State_OverworldMap dependency in TMXParser.h 1 year ago
config Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 1 year ago
items Implement dummy items and scrollablewindowcomponent setup 1 year ago
maps Fix relative file location for stage plate image. Infinite toggle turned off for World Map. 1 year ago
menus Handled dynamic adding and removing of inventory items and syncing with menu systems. 1 year ago
monsters Projectile shot Phase 2 attack and casting animation implemented. 1 year ago
themes Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
RetroMenu.png Implement framework for menu system 1 year ago
arrow.png Refactor Animation loading to reduce repetition. 1 year ago
battlecry_effect.png Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
block.png Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2 years ago
c30010.png Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
chain_lightning.png Added lightning bolt attack, added emitter system 1 year ago
charged_shot_arrow.png Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
circle.png Adjusted shoot afar AI to account for collision tiles. 1 year ago
circle_outline.png Adjusted shoot afar AI to account for collision tiles. 1 year ago
energy_bolt.png Wizard energy bolt attack implemented. 1 year ago
energy_particle.png Wizard energy bolt attack implemented. 1 year ago
fire_ring0.png All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
fire_ring1.png All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
fire_ring2.png All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
fire_ring3.png All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
fire_ring4.png All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
ground-slam-attack-back.png Implement ground slam animation 2 years ago
ground-slam-attack-front.png Implement ground slam animation 2 years ago
heart.ico Include game icon in executable and game window (such a PITA) 2 years ago
heart.png Added health indicator 2 years ago
kiwami64-v1-1x.png Upload files to 'Crawler/assets' 2 years ago
knight_full.png Knight full image drafts 1 year ago
knight_full2.png Knight full image drafts 1 year ago
knight_full3.png Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily. 1 year ago
knight_full_render1.png Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago
laser.png Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
lightning_bolt.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part1.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part2.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part3.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part4.png Added lightning bolt attack, added emitter system 1 year ago
lightning_splash_effect.png Added lightning bolt attack, added emitter system 1 year ago
mana.png Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
meteor.png Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
meteor.xcf Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
nico-ranger.png All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
nico-ranger.xcf Add new class sprites 2 years ago
nico-ranger2.xcf All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
nico-warrior.png Add in class display labels, animated sprite icons, and title of the window. 1 year ago
nico-warrior.xcf Add in class display labels, animated sprite icons, and title of the window. 1 year ago
nico-wizard.png Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
nico-wizard.xcf Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
palette.css 9-patch interface code added 1 year ago
palette.txt Add new class sprites 2 years ago
propertytypes.xml Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
range_indicator.png Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
skill_overlay_icon.png Cooldown icon indicators. 1 year ago
skill_overlay_icon_overlay.png Mana costs and ability short names are now displayed on the HUD. 1 year ago
slime.png Re-center slimes 2 years ago
sonicslash.png Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
splash_effect.png Add energy bolt splash effect and fade out. 1 year ago
unknown_full_render.png Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago