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Ability Icons
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Boss name overlays added to map editor and game.
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1 year ago |
Campaigns
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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1 year ago |
config
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Finish level complete layout.
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1 year ago |
items
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Implement dummy items and scrollablewindowcomponent setup
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1 year ago |
maps
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Add in commercial assets placeholder folder
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1 year ago |
menus
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Handled dynamic adding and removing of inventory items and syncing with menu systems.
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1 year ago |
monsters
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Projectile shot Phase 2 attack and casting animation implemented.
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1 year ago |
themes
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
RetroMenu.png
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Implement framework for menu system
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1 year ago |
arrow.png
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Refactor Animation loading to reduce repetition.
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2 years ago |
battlecry_effect.png
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
block.png
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2 years ago |
c30010.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
chain_lightning.png
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Added lightning bolt attack, added emitter system
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2 years ago |
charged_shot_arrow.png
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
circle.png
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Adjusted shoot afar AI to account for collision tiles.
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2 years ago |
circle_outline.png
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Adjusted shoot afar AI to account for collision tiles.
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2 years ago |
energy_bolt.png
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Wizard energy bolt attack implemented.
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2 years ago |
energy_particle.png
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Wizard energy bolt attack implemented.
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2 years ago |
finishring.png
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Inactive/Active ring status based on being in/out of combat.
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1 year ago |
finishring_green.png
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Inactive/Active ring status based on being in/out of combat.
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1 year ago |
fire_ring0.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring1.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring2.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring3.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring4.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
ground-slam-attack-back.png
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Implement ground slam animation
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2 years ago |
ground-slam-attack-front.png
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Implement ground slam animation
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2 years ago |
heart.ico
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Include game icon in executable and game window (such a PITA)
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2 years ago |
heart.png
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Added health indicator
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2 years ago |
kiwami64-v1-1x.png
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Upload files to 'Crawler/assets'
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2 years ago |
knight_full.png
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Knight full image drafts
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1 year ago |
knight_full2.png
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Knight full image drafts
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1 year ago |
knight_full3.png
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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1 year ago |
knight_full_render1.png
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |
laser.png
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
lightning_bolt.png
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Added lightning bolt attack, added emitter system
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2 years ago |
lightning_bolt_part1.png
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Added lightning bolt attack, added emitter system
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2 years ago |
lightning_bolt_part2.png
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Added lightning bolt attack, added emitter system
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2 years ago |
lightning_bolt_part3.png
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Added lightning bolt attack, added emitter system
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2 years ago |
lightning_bolt_part4.png
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Added lightning bolt attack, added emitter system
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2 years ago |
lightning_splash_effect.png
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Added lightning bolt attack, added emitter system
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2 years ago |
mana.png
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
meteor.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
meteor.xcf
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
nico-ranger.png
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
nico-ranger.xcf
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Add new class sprites
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2 years ago |
nico-ranger2.xcf
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
nico-warrior.png
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
nico-warrior.xcf
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
nico-wizard.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
nico-wizard.xcf
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
palette.css
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9-patch interface code added
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1 year ago |
palette.txt
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Add new class sprites
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2 years ago |
propertytypes.xml
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Super big refactor of the animation storage and monster storage system using configuration files.
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2 years ago |
range_indicator.png
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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1 year ago |
skill_overlay_icon.png
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Cooldown icon indicators.
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1 year ago |
skill_overlay_icon_overlay.png
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Mana costs and ability short names are now displayed on the HUD.
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1 year ago |
slime.png
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Re-center slimes
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2 years ago |
sonicslash.png
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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2 years ago |
splash_effect.png
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Add energy bolt splash effect and fade out.
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2 years ago |
unknown_full_render.png
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |