#pragma once #include "Crawler.h" #include "Menu.h" #include "DEFINES.h" #include "olcPixelGameEngine.h" #include "safemap.h" #include "Item.h" INCLUDE_GFX typedef Attribute A; const Menu Menu::InitializeInventoryWindow(){ constexpr int invWidth=5; constexpr int invHeight=3; constexpr int totalItemSlots=invWidth*invHeight; Menu inventoryWindow(CENTERED,{24*invWidth,24*(invHeight+1)}); for(int i=0;i