The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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74 lines
2.8 KiB
74 lines
2.8 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include <string>
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#define F(attr) GetFloat(attr)
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#define I(attr) GetInt(attr)
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#define S(attr) GetString(attr)
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#define B(attr) GetBool(attr)
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#define V(attr) GetVf2d(attr)
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enum class Attribute{
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IFRAME_TIME_UPON_HIT, //When this is set, the monster gains iframes if they take damage based on the value this is set to.
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SHOOT_RING_TIMER,
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SHOOT_RING_DELAY,
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SHOOT_RING_COUNTER,
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SHOOT_RING_RIGHT,
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SHOOT_RING_OFFSET,
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PATTERN_REPEAT_COUNT,
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JUMP_ORIGINAL_LANDING_TIMER,
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JUMP_LANDING_TIMER,
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JUMP_TARGET_POS,
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RECOVERY_TIME,
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SHOOT_ANIMATION_TIME,
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SHOOT_TIMER,
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JUMP_MOVE_SPD,
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JUMP_COUNT,
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CASTING_TIMER,
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RUN_AWAY_TIMER,
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PHASE_REPEAT_COUNT,
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JUMP_TOWARDS_PLAYER,
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HITS_UNTIL_DEATH, //When this is set, it is reduced by 1 each time the monster is hit.
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INDEXED_THEME,
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SCROLL_OFFSET,
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CLASS_SELECTION, //A class name that represents what the menu's class is.
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LOADOUT_SLOT, //Which loadout slot we are selecting an item for.
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ALLOW_DRAGGING, //Whether or not to allow inventory dragging.
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EQUIP_TYPE,
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BASE_TEXT,
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}; |