Commit Graph

28 Commits (737463c695ffcd17cf5892e5368d69a983ee03c2)

Author SHA1 Message Date
sigonasr2 54677e9263 Incorporated stat differences to equip menu display. 12 months ago
sigonasr2 808cc32418 Implemented color code text in PGE. 12 months ago
sigonasr2 e615831ded Equipment window shows equip stat changes on mouseover. 1 year ago
sigonasr2 b51d6f571a Refactored window removing components for scrollable components. 1 year ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 1 year ago
sigonasr2 e189d4b516 Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago
sigonasr2 be0225aa97 Change scrollable window component's offset to be an attribute instead. 1 year ago
sigonasr2 99c24b9c37 Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons. 1 year ago
sigonasr2 fe6737117d Inventory Add,Remove,Use Management functions implemented. 1 year ago
sigonasr2 999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
sigonasr2 3f60180b68 Build 1418. Slime King fight is fully implemented. 1 year ago
sigonasr2 caddaefb02 Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 1 year ago
sigonasr2 de04905983 Phase 4 implemented. 1 year ago
sigonasr2 cf782c29bb Tuned jump delays and values for phase 2. 1 year ago
sigonasr2, Sig, Sigo 1bb87eab23 Extra implementations in phase 2 1 year ago
sigonasr2 adf7820093 Projectile shot Phase 2 attack and casting animation implemented. 1 year ago
sigonasr2, Sig, Sigo 49b597bfe7 Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
sigonasr2 942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
sigonasr2 efdf696d2c Phase 1 Bullet shot pattern for Slime King implemented. 1 year ago
sigonasr2 54e72d088e Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues. 1 year ago
sigonasr2 244ac80d2a Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
sigonasr2 3ee066bb88 Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
Nic0Nic0Nii a1a35fabd0 Emscripten build seems to refuse 1 year ago
Nic0Nic0Nii b39bed3958 Implement custom attributes for monsters. 1 year ago