The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/MenuItemButton.h

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1.0 KiB

#pragma once
#include "MenuIconButton.h"
#include "DEFINES.h"
#include "Crawler.h"
#include "Item.h"
#include "safemap.h"
INCLUDE_game
INCLUDE_ITEM_DATA
class MenuItemButton:public MenuIconButton{
private:
std::vector<IT>&invRef;
int inventoryIndex=0;
public:
inline MenuItemButton(geom2d::rect<float>rect,std::vector<IT>&invRef,int invIndex,MenuFunc onClick)
:MenuIconButton(rect,invRef.size()>invIndex?ITEM_DATA.at(invRef[invIndex]).Decal():nullptr,onClick),invRef(invRef),inventoryIndex(invIndex){
draggable=true;
}
inline Item GetItem(){
return Inventory::GetItem(invRef.at(inventoryIndex));
}
inline void UseItem(uint32_t amt=1){
if(invRef.size()<=inventoryIndex)return;
return Inventory::UseItem(invRef.at(inventoryIndex),amt);
}
protected:
virtual inline void Update(Crawler*game)override{
MenuIconButton::Update(game);
}
virtual inline void Draw(Crawler*game,vf2d parentPos,bool focused)override{
MenuIconButton::Draw(game,parentPos,focused);
}
};