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#pragma once
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#include "MenuIconButton.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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#include "Item.h"
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#include "safemap.h"
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INCLUDE_game
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INCLUDE_ITEM_DATA
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class MenuItemButton:public MenuIconButton{
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private:
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std::vector<IT>&invRef;
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int inventoryIndex=0;
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public:
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inline MenuItemButton(geom2d::rect<float>rect,std::vector<IT>&invRef,int invIndex,MenuFunc onClick)
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:MenuIconButton(rect,invRef.size()>invIndex?ITEM_DATA.at(invRef[invIndex]).Decal():nullptr,onClick),invRef(invRef),inventoryIndex(invIndex){
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draggable=true;
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}
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inline Item GetItem(){
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return Inventory::GetItem(invRef.at(inventoryIndex));
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}
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inline void UseItem(uint32_t amt=1){
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if(invRef.size()<=inventoryIndex)return;
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return Inventory::UseItem(invRef.at(inventoryIndex),amt);
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}
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protected:
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virtual inline void Update(Crawler*game)override{
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MenuIconButton::Update(game);
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}
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virtual inline void Draw(Crawler*game,vf2d parentPos,bool focused)override{
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MenuIconButton::Draw(game,parentPos,focused);
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}
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};
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