The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 515c74aa9f Upload files to 'Crawler/assets' 1 year ago
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C++/scripts Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
assets Upload files to 'Crawler/assets' 1 year ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
Animation.h Loaded slime animation sheet 1 year ago
Crawler.cpp Spin attack refinements. 1 year ago
Crawler.h Re-center slimes 1 year ago
Crawler.vcxproj Add Spinning attack animation 1 year ago
Crawler.vcxproj.filters Add Spinning attack animation 1 year ago
DamageNumber.cpp Monsters in front/behind now sorted proper. 1 year ago
DamageNumber.h Monsters in front/behind now sorted proper. 1 year ago
InitialConcept.txt Initial setup of Monster structures 1 year ago
Monster.cpp Monsters in front/behind now sorted proper. 1 year ago
Monster.h Monsters in front/behind now sorted proper. 1 year ago
MonsterData.cpp Large refactoring and implemented hurt on monsters 1 year ago
Player.cpp Spin attack refinements. 1 year ago
Player.h Spin attack refinements. 1 year ago
State.h Add Spinning attack animation 1 year ago
buildtemplate.html Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
olcPGEX_TransformedView.h Implement TransformedView and Camera util 1 year ago
olcPixelGameEngine.h Add Spinning attack animation 1 year ago
olcUTIL_Animate2D.h Initial setup of Monster structures 1 year ago
olcUTIL_Camera2D.h Initial setup of Monster structures 1 year ago
olcUTIL_Geometry2D.h Initial setup of Monster structures 1 year ago
pixelGameEngine.cpp Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
sig Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago