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Ability Icons
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Boss name overlays added to map editor and game.
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1 year ago |
Campaigns
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Added map enum types and setup stage plate object and connectors.
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1 year ago |
config
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Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
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1 year ago |
items
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Setup Items, item categories, and item scripts, and all associated configuration files for them.
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1 year ago |
maps
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Fix relative file location for stage plate image. Infinite toggle turned off for World Map.
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1 year ago |
monsters
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Projectile shot Phase 2 attack and casting animation implemented.
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1 year ago |
themes
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
RetroMenu.png
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Implement framework for menu system
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1 year ago |
arrow.png
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Refactor Animation loading to reduce repetition.
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2 years ago |
battlecry_effect.png
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
block.png
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2 years ago |
c30010.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
chain_lightning.png
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Added lightning bolt attack, added emitter system
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2 years ago |
charged_shot_arrow.png
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
circle.png
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Adjusted shoot afar AI to account for collision tiles.
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2 years ago |
circle_outline.png
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Adjusted shoot afar AI to account for collision tiles.
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2 years ago |
energy_bolt.png
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Wizard energy bolt attack implemented.
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2 years ago |
energy_particle.png
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Wizard energy bolt attack implemented.
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2 years ago |
fire_ring0.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring1.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring2.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring3.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring4.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
ground-slam-attack-back.png
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Implement ground slam animation
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2 years ago |
ground-slam-attack-front.png
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Implement ground slam animation
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2 years ago |
heart.ico
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Include game icon in executable and game window (such a PITA)
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2 years ago |
heart.png
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Added health indicator
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2 years ago |
kiwami64-v1-1x.png
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Upload files to 'Crawler/assets'
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2 years ago |
laser.png
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
lightning_bolt.png
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Added lightning bolt attack, added emitter system
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2 years ago |
lightning_bolt_part1.png
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Added lightning bolt attack, added emitter system
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2 years ago |
lightning_bolt_part2.png
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Added lightning bolt attack, added emitter system
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2 years ago |
lightning_bolt_part3.png
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Added lightning bolt attack, added emitter system
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2 years ago |
lightning_bolt_part4.png
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Added lightning bolt attack, added emitter system
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2 years ago |
lightning_splash_effect.png
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Added lightning bolt attack, added emitter system
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2 years ago |
mana.png
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
meteor.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
meteor.xcf
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
nico-ranger.png
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
nico-ranger.xcf
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Add new class sprites
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2 years ago |
nico-ranger2.xcf
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
nico-warrior.png
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Water tile reflections implemented.
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1 year ago |
nico-warrior.xcf
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Water tile reflections implemented.
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1 year ago |
nico-wizard.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
nico-wizard.xcf
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
palette.css
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9-patch interface code added
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1 year ago |
palette.txt
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Add new class sprites
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2 years ago |
propertytypes.xml
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
range_indicator.png
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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1 year ago |
skill_overlay_icon.png
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Cooldown icon indicators.
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1 year ago |
skill_overlay_icon_overlay.png
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Mana costs and ability short names are now displayed on the HUD.
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1 year ago |
slime.png
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Re-center slimes
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2 years ago |
sonicslash.png
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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2 years ago |
splash_effect.png
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Add energy bolt splash effect and fade out.
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2 years ago |