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Environmental Audio
{
Waterfall
{
File = sfx100v2_loop_water_01.ogg
Volume = 100%
}
Birds1
{
File = birds1.ogg
Volume = 100%
}
Birds2
{
File = birds2.ogg
Volume = 100%
}
Birds3
{
File = birds3.ogg
Volume = 100%
}
Birds4
{
File = birds4.ogg
Volume = 100%
}
Campfire
{
File = campfire.ogg
Volume = 100%
}
Crashing Waves
{
File = crashing_waves.ogg
Volume = 100%
}
Gull1
{
File = gull_01.ogg
Volume = 80%
}
Gull2
{
File = gull_02.ogg
Volume = 60%
}
Gull3
{
File = gull_03.ogg
Volume = 60%
}
}