The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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sigonasr2
3aebde6287
Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
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C++/scripts
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
assets
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Implement ground slam animation
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2 years ago |
utils
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
Animation.h
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Implement ground slam animation
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2 years ago |
Crawler.cpp
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
Crawler.h
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
Crawler.vcxproj
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Implement ground slam animation
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2 years ago |
Crawler.vcxproj.filters
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Implement ground slam animation
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2 years ago |
DEFINES.h
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Implement ground slam animation
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2 years ago |
DamageNumber.cpp
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Monsters in front/behind now sorted proper.
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2 years ago |
DamageNumber.h
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Monsters in front/behind now sorted proper.
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2 years ago |
Effect.cpp
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
Effect.h
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
InitialConcept.txt
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Initial setup of Monster structures
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2 years ago |
Monster.cpp
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
Monster.h
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
MonsterData.cpp
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Large refactoring and implemented hurt on monsters
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2 years ago |
Player.cpp
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
Player.h
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
State.h
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Add Spinning attack animation
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2 years ago |
buildtemplate.html
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
cpp.hint
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Implement ground slam animation
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2 years ago |
olcPGEX_TransformedView.h
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Implement TransformedView and Camera util
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2 years ago |
olcPixelGameEngine.h
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Add Spinning attack animation
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2 years ago |
olcUTIL_Animate2D.h
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Initial setup of Monster structures
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2 years ago |
olcUTIL_Camera2D.h
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Initial setup of Monster structures
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2 years ago |
olcUTIL_Geometry2D.h
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Initial setup of Monster structures
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2 years ago |
pixelGameEngine.cpp
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
sig
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |