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sigonasr2
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AdventuresInLestoria
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AdventuresInLestoria
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Adventures in Lestoria
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config
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sigonasr2
cfd3be4f13
Changes to bear sprite.
2024-01-15 17:22:42 -06:00
..
audio
Bear strategy implemented. Release Build 5823.
2024-01-15 01:30:06 -06:00
classes
Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
2024-01-10 04:08:52 -06:00
gfx
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
2024-01-15 06:07:18 -06:00
items
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
2024-01-12 09:56:49 -06:00
shops
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
2024-01-04 05:21:56 -06:00
story
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
2024-01-04 05:21:56 -06:00
configuration.txt
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
2024-01-11 01:26:58 -06:00
levels.txt
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
2024-01-08 07:42:44 -06:00
Monsters.txt
Changes to bear sprite.
2024-01-15 17:22:42 -06:00
MonsterStrategies.txt
Bear strategy implemented. Release Build 5823.
2024-01-15 01:30:06 -06:00
Player.txt
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
2024-01-15 06:07:18 -06:00