The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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15 lines
607 B
15 lines
607 B
Add unconscious monster state.
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DEMO
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Save file backup and rolling back on failure
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Adding new class animations
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===========================
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Player.txt contains animation names the player has to have loaded.
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<className>.cpp contains walk and idle animation references that must be loaded in the Initialize() function.
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Animation.cpp contains the SetupClassWalkIdleAnimations() function which all classes need to implement with their spritesheet and class name (all caps) to create the WALK and IDLE animations in the animation database.
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All other custom player class animations must be added here too. |