The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria Tests
sigonasr2 220bf9d655 Sonic Upgrade Enchant implemented. 3 months ago
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Adventures in Lestoria Tests.vcxproj Add niconiconii user profile to solution include directories. Implement Extreme Rapid Fire enchant. Release Build 10819. 4 months ago
Adventures in Lestoria Tests.vcxproj.filters Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604. 4 months ago
EnchantTests.cpp Sonic Upgrade Enchant implemented. 3 months ago
EngineTests.cpp Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670. 4 months ago
GeometryTests.cpp Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests. 5 months ago
ItemTests.cpp Implemented Concussive Trap enchant. 3 months ago
MonsterTests.cpp Implemented Concussive Trap enchant. 3 months ago
PlayerTests.cpp Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074. 3 months ago