The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
sigonasr2 0aea7beb83 Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
.vscode Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser. 1 year ago
Adventures in Lestoria Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
x64/Release Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
.gitattributes Add .gitattributes and .gitignore. 2 years ago
.gitignore Include for ScrollingWindowComponent was missing. 1 year ago
Adventures in Lestoria.sln Added NPC structures and new NPCs to the hub map. 1 year ago
CMakeLists.txt Add debug flag when building emscripten in debug mode. 1 year ago
commit.bat Added commit script 2 years ago
debug.sh Add debug flag when building emscripten in debug mode. 1 year ago
emscripten_build.ps1 Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 1 year ago
emscripten_build.sh Release build 6277. Fix second boss script not being loaded properly. 1 year ago
emscripten_debug_build.ps1 Add debug flag when building emscripten in debug mode. 1 year ago
emscripten_debug_build.sh Damage numbers now clamp to view edges. 1 year ago
emscripten_run.ps1 Implemented cmake for parallel building in emscripten/linux 1 year ago
emscripten_run.sh Include emscripten build functions 1 year ago
release.sh Add in Linux build commands with new cmake build. 1 year ago
runGame.bat Update release build to version 6216. 1 year ago
runGame.sh Add in Linux build commands with new cmake build. 1 year ago