Commit Graph

48 Commits (f27caf438271485d527b8a811afffb7370a0c39c)

Author SHA1 Message Date
sigonasr2 d72113506e Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359. 5 months ago
sigonasr2 5ae21944d6 Make knockups pause monster strategies. Fix Effect drawing code being invisible if their fadein timer was zero. Add explosion sound effect to Trapper's Explosive Trap ability. Add knockup and 100% temporary slowdown to Trapper's Bear Trap ability. Release Build 10324. 5 months ago
sigonasr2 ce043c19cb Add in missing Beep sound effect for explosive traps. 5 months ago
sigonasr2 05d81e4446 Add sound effect for Mark Target ability. Release Build 10303. 5 months ago
sigonasr2 8025680617 Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 5 months ago
sigonasr2 747c9bbffe Add in adrenaline rush buff. Make attack speed bonuses be applied via modifiers. Release Build 10153. 5 months ago
sigonasr2 78804d666b Add a distinct sound effect when Hidden Dagger hits a target. Deadly Dash's sound effect updated with a harder hitting sound. Add iframes at the end of Deadly Dash's attack. Footstep playing code now moved into its own function. Appropriate footstep sound plays while Roll is performed. Release Build 10116. 5 months ago
NicoNicoNii 7266e5eb2e Add deadly dash attack sound effects and basic behavior 5 months ago
sigonasr2 421ba4bc4a Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015. 5 months ago
sigonasr2 a308fcc4d8 Fix Stage Plates 2-6,2-7,2-8, and 2-B to point to their respective stages. Move the additional pillar spawning code outside of the regular boss' phase cycle since it's supposed to happen while the boss does other things according to the original spec. When new pillars appear/disappear, recalculate the safe areas dynamically. Release Build 9974. 5 months ago
sigonasr2 1f635a667d Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 6 months ago
sigonasr2 a740d6eb01 Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 6 months ago
sigonasr2 081bc71612 Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 7 months ago
sigonasr2 b2b1fa81cf Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247. 7 months ago
sigonasr2 794d38cdb3 Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476. 9 months ago
sigonasr2 f8e7144a02 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 9 months ago
sigonasr2 9133ab9e94 Added low health warning visuals and sound effect. Release Build 8145. 9 months ago
sigonasr2 48ce0c6cd9 Audio casting sound volume did not respect SFX option setting. 9 months ago
sigonasr2 72c5a7394b Added Yellow Slime jump attack behavior. Release Build 8023. 9 months ago
sigonasr2 6e4f206391 Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5. 9 months ago
sigonasr2 2d0702af2c Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 10 months ago
sigonasr2 f6c822f868 Fix story pause command to not actually get rid of the story dialog. Release Build 7759. 10 months ago
sigonasr2 0c619aa4f6 Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706. 10 months ago
sigonasr2 99049d6fa0 Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 10 months ago
sigonasr2 ee215b132c Fix Menu crash for tab switching on blacksmith (inactive scrolled menu items were unfocused and unselectable). Added sound effect for toggling button icon sets. Fix Key DrawInput functions to respect new extended icon types. Bosses now respect boundaries of boss arenas. Release Build 7474. 10 months ago
sigonasr2 63f7062841 Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465. 10 months ago
sigonasr2 d5bd8655a9 Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344. 10 months ago
sigonasr2 e5ace36a60 Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291. 10 months ago
sigonasr2 48ba282fa5 Implemented equipment menu navigation (partially). 10 months ago
sigonasr2 8afd66632a Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095. 10 months ago
sigonasr2 2b34cbbeac Added bgm and sfx sliders. 10 months ago
sigonasr2 fc7e135aa4 Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 11 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 11 months ago
sigonasr2 5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 11 months ago
sigonasr2 7162b151e4 Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 11 months ago
sigonasr2 7705a64624 Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 11 months ago
sigonasr2 4d3b3b4930 Phase 1 and 2 implemented. 11 months ago
sigonasr2, Sig, Sigo 1ab521ecc0 Slight randomization in sound effect pitches for noise variety. 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago
sigonasr2 acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 11 months ago
sigonasr2 3f4c714c42 All basic sound effects implemented. 11 months ago
sigonasr2 8a1d8868c9 All sound effects now accept positions as well for surround sound effects during combat. 11 months ago
sigonasr2 57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
sigonasr2 c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
sigonasr2 0643393b9c Added Sound effect configuration and implementation. 11 months ago
sigonasr2 6539bbdb50 Sound Effects. 11 months ago
sigonasr2 ac8bca2396 Birbs 11 months ago
sigonasr2 725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago