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sigonasr2
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AdventuresInLestoria
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demo
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Commit Graph
24 Commits (f1aa872717f2b55a610d314715c56433378266e4)
Author
SHA1
Message
Date
sigonasr2
f1aa872717
Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
12 months ago
sigonasr2
46926be340
Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
12 months ago
sigonasr2
3251053364
Added row item display button components.
12 months ago
sigonasr2
ac0f5c42aa
Hover functionality moved out to MenuComponent so any component can utilize them.
12 months ago
sigonasr2
025a89788e
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
12 months ago
sigonasr2
38729877b8
Fix up all menu components to integrate with new view port system.
12 months ago
sigonasr2
7a46f79f2b
Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
12 months ago
sigonasr2
e744112206
GUI template/macro usage refactor.
12 months ago
sigonasr2
a1caeff702
Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes.
12 months ago
sigonasr2
4ac42fbd7e
Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
12 months ago
sigonasr2
13104bae66
Back button in character stats window, moved elements slightly upwards for better positioning.
12 months ago
sigonasr2
ae2d1719c8
Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
12 months ago
sigonasr2
88a239cd91
Equip Window is now functional.
1 year ago
sigonasr2
54677e9263
Incorporated stat differences to equip menu display.
1 year ago
sigonasr2
5eec1a21c5
Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage.
1 year ago
sigonasr2
808cc32418
Implemented color code text in PGE.
1 year ago
sigonasr2
e615831ded
Equipment window shows equip stat changes on mouseover.
1 year ago
sigonasr2
30287c91d2
Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes.
1 year ago
sigonasr2
2cf48c53f9
Parse enhancement stats of equipment items.
1 year ago
sigonasr2
694a82701e
Create new equipment images, read/parse equipment config file
1 year ago
sigonasr2
b51d6f571a
Refactored window removing components for scrollable components.
1 year ago
sigonasr2
a659bf7924
Character Info Window layouts setup
1 year ago
sigonasr2
b97c63f7b0
Implement basic structures for Items, Item Sets, and Equipment.
1 year ago
sigonasr2
4463fbbae5
Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
cfd5586d63
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
b702fa2fe5
Add main menu window interface outlines. Fixed menu labels not being centered properly.
1 year ago