|
35c269bd8b
|
Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
|
2024-04-01 16:26:46 -05:00 |
|
|
3c2c19f822
|
Make sure file hash does not include the | character due to emscripten using it to split a save request.
|
2024-03-29 22:18:00 -05:00 |
|
|
ad79910848
|
Create a compatible hash algorithm for both windows and linux cross-saving. Release Build 8579.
|
2024-03-29 21:10:49 -05:00 |
|
|
68e4934355
|
Add achievement icons and setup achievement config file. Add in unlock area achievements.
Release Build 8524.
|
2024-03-29 05:23:48 -05:00 |
|
|
3256a686a3
|
Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515.
|
2024-03-29 02:40:06 -05:00 |
|
|
ee382488f9
|
Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
|
2024-03-26 18:53:17 -05:00 |
|
|
da1774bfdd
|
Maxed out item rolls now show up in a different color. Release Build 8012.
|
2024-03-07 19:06:39 -06:00 |
|
Nic0Nic0Nii
|
8149db260b
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-01-30 14:48:49 +00:00 |
|
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
|
2024-01-15 01:30:06 -06:00 |
|
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
2024-01-04 05:21:56 -06:00 |
|