|
800a5767f2
|
Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
|
2023-10-22 23:19:47 -05:00 |
|
|
3ee6d03728
|
Add in Rotating character display component
|
2023-10-20 23:48:55 -05:00 |
|
|
10cfb009f7
|
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
|
2023-10-03 04:09:42 -05:00 |
|
|
999855c6e8
|
Proper theming controls added, attributes are now an inheritable interface for anything.
|
2023-10-03 02:34:26 -05:00 |
|
|
17838ffb8b
|
9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-10-02 16:50:53 +00:00 |
|
|
13c20abc1c
|
Add in ranger ability icons
|
2023-09-26 04:28:01 -05:00 |
|
|
66f182ac38
|
Implemented Wizard HUD ability icons.
|
2023-09-26 03:57:44 -05:00 |
|
|
9d08c2547f
|
Added Warrior HUD ability icons
|
2023-09-26 03:23:07 -05:00 |
|
|
388cf0ba2d
|
Mana costs and ability short names are now displayed on the HUD.
|
2023-09-26 00:32:54 -05:00 |
|
|
c68bdcc673
|
Cooldown icon indicators.
|
2023-09-24 05:55:13 -05:00 |
|
|
adf7820093
|
Projectile shot Phase 2 attack and casting animation implemented.
|
2023-09-19 05:58:55 -05:00 |
|
|
465fb0b6c2
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
2023-09-16 07:00:38 -05:00 |
|
|
942e8e0ef7
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
|
2023-09-09 07:10:31 -05:00 |
|
|
6a12a45cb2
|
Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
|
2023-08-13 02:12:19 -05:00 |
|
|
f7f29196c5
|
Graphics configuration file and initial configuration layout setup.
|
2023-07-26 01:58:00 -05:00 |
|