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sigonasr2
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AdventuresInLestoria
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Commit Graph
11 Commits (ee02900a3c858890b0c4437aa3a4c9f4ed05c5a7)
Author
SHA1
Message
Date
sigonasr2
4a7ad23196
Make knockups pause monster strategies. Fix Effect drawing code being invisible if their fadein timer was zero. Add explosion sound effect to Trapper's Explosive Trap ability. Add knockup and 100% temporary slowdown to Trapper's Bear Trap ability. Release Build 10324.
4 months ago
sigonasr2
9eaaf979f3
Fix display bug with Effects that used the original constructor. Refactor on 23 Jul was a big oversight leading to effects not displaying at all (scale set to 0). Release Build 10308.
4 months ago
sigonasr2
b3c5894be7
Switch controller auto-targeting to use logic from Hurt function. This means the auto targeting tries to ensure it hits some target, but prefers a currently vulnerable target over an invulnerable / unhittable one. Cleanup the code to use std::optional. Add in a helper function to get nearest monster. Apply Mark to nearest selected target when Trapper Mark Target ability is used. Release Build 10275.
4 months ago
sigonasr2
08cdf26605
Fix alpha colors not being applied to Effects. Move the Bear slam attack pattern to a separate phase within the second boss' cycle to avoid constantly rerolling and choose the stone toss attack. Make target indicator for the stone toss a different color from pillar casts. Release Build 9979.
5 months ago
sigonasr2
0dc68d7f0c
Fix unit test crashing when loading from GFX.
5 months ago
sigonasr2
c879cafe1e
Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835.
5 months ago
sigonasr2
6274dcefb1
Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests.
5 months ago
sigonasr2
c02d6cdb47
Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
6 months ago
sigonasr2
305131d7db
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
9 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
465fb0b6c2
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
1 year ago
sigonasr2
244ac80d2a
Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
1 year ago
sigonasr2
13eff22485
Super big refactor of the animation storage and monster storage system using configuration files.
1 year ago
Nic0Nic0Nii
eb5bb15918
Meteor Effect particles and impact code completed
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
sigonasr2
0dfb58a777
Add in inherited class structure for effects, so effects can have customized behaviors.
1 year ago
sigonasr2
0229982717
Added lightning bolt attack, added emitter system
1 year ago
sigonasr2
6b81cd6e84
Layering rendering now proper.
1 year ago
sigonasr2
3939ee5693
Fire Bolt implemented.
1 year ago
sigonasr2
78b6113d8e
Added mini particles for teleporting.
1 year ago
sigonasr2
db7744dad3
Wizard energy bolt attack implemented.
1 year ago
sigonasr2
2f95e71114
Fix bug with missing return value for effect updating.
1 year ago
sigonasr2
3aebde6287
Finished implementing Ground Slam effect, cooldown display, and range hit.
1 year ago
sigonasr2
7e543a3021
Implement ground slam animation
1 year ago