Commit Graph

28 Commits (ecc0f1f73328f72bf147b82c223da1572967fd24)

Author SHA1 Message Date
sigonasr2 965029e224 Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087. 9 months ago
sigonasr2 1abbf05298 Jump targeting lock-on time implemented for Slime King script. 9 months ago
sigonasr2, Sig, Sigo 468302833f Add monster jumping inside run towards monster strategy. 9 months ago
Quapsel ff01195c01 Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit. 9 months ago
sigonasr2 dcabc05702 Creating a new character in the desktop build is now fixed. Added NPC interact functionality. 10 months ago
sigonasr2 ebf7fcf395 Added NPC structures and new NPCs to the hub map. 10 months ago
Nic0Nic0Nii 1046557ac0 Update sprites for second boss, add config parameters for new behavior. 10 months ago
Quapsel c2e5e9aba7 Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9 10 months ago
Nic0Nic0Nii 4f6d9b09e3 Add Settings menu and an Unlocck All button 10 months ago
sigonasr2 e3a3328882 Add knockback amount to bear strategy, allowing for configuration. 10 months ago
sigonasr2 e7760bcf97 Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381. 10 months ago
sigonasr2 fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
Nic0Nic0Nii 5a16f7757b Implement indexeddb storage for emscripten version. Double running speed of bear charge attack 10 months ago
sigonasr2 5ed991ec88 Boss Phase 3 completed. 10 months ago
sigonasr2 9f5bb212f8 Added tile environment color manipulation. 10 months ago
sigonasr2 4d3b3b4930 Phase 1 and 2 implemented. 11 months ago
sigonasr2 bc702788cf Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script. 11 months ago
sigonasr2 7a557fe5fc Add overlay sprite feature, extra animations for second boss. 11 months ago
Nic0Nic0Nii aabc9e4cc5 Phase 1&2 prepping. 11 months ago
Nic0Nic0Nii 1490b2b9f9 Fix cmake for emscripten, do not include discord files. Add in second boss config preparations 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago
sigonasr2 3e2bd6feb6 Add bear sprite and bear strategy framework. 11 months ago
sigonasr2 db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
sigonasr2 acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 11 months ago
sigonasr2 e8d2ec9e9d Frog behavior implemented. 11 months ago
sigonasr2 62a2119ab2 Initial frog behavior aiming implemented. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 455dd3a818 Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 12 months ago
sigonasr2 3f60180b68 Build 1418. Slime King fight is fully implemented. 1 year ago
sigonasr2 caddaefb02 Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 1 year ago
sigonasr2 de04905983 Phase 4 implemented. 1 year ago
sigonasr2 76d45f2563 Phase 3 patterns implemented. 1 year ago
sigonasr2 cf782c29bb Tuned jump delays and values for phase 2. 1 year ago
sigonasr2, Sig, Sigo 1bb87eab23 Extra implementations in phase 2 1 year ago
sigonasr2 adf7820093 Projectile shot Phase 2 attack and casting animation implemented. 1 year ago
sigonasr2 7745010099 Change move towards bump behavior to be a chance to stop an instance of this strategy instead. 1 year ago
sigonasr2 43b5503661 Added particle effects for slime king jump and landing. 1 year ago
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
sigonasr2 ee16393f85 Fix incorrect ordering of fade layers. 1 year ago
sigonasr2 100a3ece57 Finished slime king jump attack, account for Z axis when determining damage validity. 1 year ago
sigonasr2 942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
sigonasr2 efdf696d2c Phase 1 Bullet shot pattern for Slime King implemented. 1 year ago
sigonasr2 244ac80d2a Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
sigonasr2 c9fa25a823 Slime King Graphics prepared. 1 year ago
Nic0Nic0Nii c8dba733d0 Added in config parameters for slime king 1 year ago
sigonasr2 b1885a1c1e Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 1 year ago
sigonasr2 6cfb40d642 Add custom monster strategy properties for monster config files. 1 year ago
sigonasr2 6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago