sigonasr2
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c75e56d642
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Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
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1 year ago |
Quapsel
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1a8baf42e9
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1_1_v2 progress
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1 year ago |
Quapsel
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da35becb19
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1-1 v2 started
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1 year ago |
Quapsel
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2287b186f1
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Boss Stage 1 v2
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1 year ago |
sigonasr2
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a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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1 year ago |
sigonasr2
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c7f09d9513
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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2 years ago |
sigonasr2
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228a3caa0e
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Upper level and lower level spawning now distinguished in map editor.
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2 years ago |
sigonasr2
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0349e5d16e
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Tidy up map zones, fix upper and lower level collision interactions.
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2 years ago |
sigonasr2
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a6c818b179
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2 years ago |
sigonasr2, Sig, Sigo
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36005ec0b3
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Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Quapsel
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cb24484dfe
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small positions changes for 1-1 objects.
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2 years ago |
Quapsel
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d804112460
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placed Monsters for 1-1
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2 years ago |
sigonasr2
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2 years ago |
sigonasr2
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2 years ago |
sigonasr2
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85af67fa60
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Example prototype for monster spawning management added in 1-1.
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2 years ago |
sigonasr2
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6b81cd6e84
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Layering rendering now proper.
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2 years ago |
Quapsel
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4a18722f93
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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2 years ago |
Quapsel
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b2a5f3fbfe
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finished 1-1 part before bridge
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2 years ago |
sigonasr2
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2 years ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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2 years ago |
sigonasr2
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3939ee5693
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Fire Bolt implemented.
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2 years ago |
sigonasr2
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2 years ago |
Quapsel
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9b08566d6c
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Chapter 2 added on World Map
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2 years ago |
Quapsel
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7b9b21a375
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new tilesets + First Steps for creating a world map.
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2 years ago |
Quapsel
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42a860f1d0
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First Boss Stage + a little work on 1-2
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2 years ago |
Quapsel
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560a0bd624
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first steps for 1-2
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2 years ago |
Quapsel
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ad8644b3e1
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1-1 Terrain almost done
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2 years ago |
sigonasr2
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22729c3928
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Fix map path so it's not pointing to a Quapsel directory
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2 years ago |
Quapsel
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fc4d16a2a7
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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2 years ago |
Quapsel
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075fe53f38
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some progress on 1-1
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2 years ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2 years ago |
sigonasr2
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2 years ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
sigonasr2
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e6268b0edc
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Can now load maps from other directories.
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2 years ago |
sigonasr2
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e162e564d7
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Remove offending tileset from 1_1 campaign map.
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2 years ago |
Quapsel
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21b3e5339d
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added Tileset and started with map for Stage 1 - 1
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2 years ago |