Commit Graph

70 Commits (e846c61c53e50ee9cf1ac0a79f2552f759fb0834)

Author SHA1 Message Date
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 2 years ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2 years ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 2 years ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 2 years ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 2 years ago
sigonasr2 9db2565060 Added health indicator 2 years ago
sigonasr2 df1681b051 Bounce collisions occur between units. 2 years ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2 years ago
sigonasr2 0fa77fa944 Spin attack refinements. 2 years ago
sigonasr2 c680d52431 Add Spinning attack animation 2 years ago
Nic0Nic0Nii 306473ff9a Shadow added when player is in air 2 years ago
Nic0Nic0Nii 7caef11d94 Re-center slimes 2 years ago
Nic0Nic0Nii 21760fbbbc Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 2 years ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 2 years ago