Commit Graph

22 Commits (e615831ded0620a713ffa35f3e885f8666683771)

Author SHA1 Message Date
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 195cc31a7b Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 1 year ago
sigonasr2 7cd54e5f80 Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
sigonasr2 1745911eb5 Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types. 1 year ago
sigonasr2 bf84196cb0 Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons 1 year ago
sigonasr2 c29f50da0d Replace sealed keyword with final (C++11 standard) 1 year ago
sigonasr2 f427928ca6 Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 1 year ago
sigonasr2 30a5cdc488 Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 1 year ago
sigonasr2 67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
sigonasr2 b702fa2fe5 Add main menu window interface outlines. Fixed menu labels not being centered properly. 1 year ago
sigonasr2 04d6f42526 Handled dynamic adding and removing of inventory items and syncing with menu systems. 1 year ago
sigonasr2 472e8eceda Rendering of decal portions now controllable via point check overrides. 1 year ago
sigonasr2 1c4ec84d75 Implement dummy items and scrollablewindowcomponent setup 1 year ago
sigonasr2 e3d0283fcb Prepare framework with Draw and DrawDecal split. 1 year ago
sigonasr2 461265a8a4 Added label, text, and quantity descriptions for all items on the inventory menu. 1 year ago
sigonasr2 803a0189d8 Inventory Drag and Drop Management implemented. 1 year ago
sigonasr2 5903692dbb Fix null checks. Inventory display window setup. Ready for draggable interface. 1 year ago
sigonasr2 99c24b9c37 Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons. 1 year ago
sigonasr2 fe6737117d Inventory Add,Remove,Use Management functions implemented. 1 year ago
sigonasr2 d3f26d4bb0 Render all background windows, foreground window is the only one with direct focus. Background windows are darkened. 1 year ago
sigonasr2 999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago