314 Commits

Author SHA1 Message Date
3ee066bb88 Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 2023-09-08 19:45:00 -05:00
b35aacae03 Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering. 2023-09-07 05:32:35 -05:00
36fb89e556 Code analysis suggestions implemented. 2023-09-06 23:07:15 -05:00
1a18463962 Windows and emscripten mouse handling outside window now works! 2023-09-04 19:11:16 -05:00
6dcc7e736d Stupid bullet. Also fixed WIZARD_IDLE animations missing. 2023-09-04 18:24:21 -05:00
b6d914151f Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 2023-08-13 03:04:30 -05:00
1c2106135d Player configuration file implemented. 2023-08-06 15:20:54 -05:00
b2d363cdef Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 2023-08-06 15:07:53 -05:00
3617ec3c5b Add an updated release build to appease the Quapsel gods. 2023-07-28 05:12:54 -05:00
c6cddd88b8 Update to latest release build. 2023-07-27 18:33:04 -05:00
f7f29196c5 Graphics configuration file and initial configuration layout setup. 2023-07-26 01:58:00 -05:00
1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2023-07-22 03:19:52 -05:00
c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2023-07-10 19:29:04 -05:00
397dd13a28 Include executable in build. 2023-07-08 17:01:56 -05:00