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sigonasr2
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AdventuresInLestoria
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Commit Graph
8 Commits (e205fe980633b44e3bbcf3d3308e7954374d2511)
Author
SHA1
Message
Date
sigonasr2
305131d7db
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
11 months ago
sigonasr2
5035dd5af9
Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
11 months ago
sigonasr2
f9e00caaa4
Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
11 months ago
sigonasr2
d5bd8655a9
Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
12 months ago
sigonasr2
7705a64624
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
1 year ago
sigonasr2
6d11eb5048
Update to geom2d 2.0 util
1 year ago
sigonasr2
c7ea530484
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
1 year ago
sigonasr2
0643393b9c
Added Sound effect configuration and implementation.
1 year ago
sigonasr2
8afa9889af
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
1 year ago
sigonasr2
91d6beeeab
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
1 year ago
sigonasr2
72c8796dcb
Add BGM channel framework and setup audio event system.
1 year ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
1 year ago
sigonasr2
497db80b9b
Add in emscripten-specific branching menus and special load/save routines for online saving.
1 year ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
1 year ago
sigonasr2
ad1e2260cf
Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
1 year ago
sigonasr2
668a5ca1b1
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
1 year ago
sigonasr2
2b3c1ea1b4
Added Merchant config files and parsing of config files to merchant structure.
1 year ago
sigonasr2
47d7c02bb6
Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
1 year ago
sigonasr2
e4fae723c9
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
67a5288984
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
1 year ago
sigonasr2
10cfb009f7
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
1 year ago
sigonasr2
999855c6e8
Proper theming controls added, attributes are now an inheritable interface for anything.
1 year ago
sigonasr2
064d717e27
HasProperty config parameter recursion is now a thing, allowing for subproperties to be checked via the . syntax.
1 year ago
sigonasr2
465fb0b6c2
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
1 year ago
sigonasr2
244ac80d2a
Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
1 year ago
sigonasr2
c75e56d642
Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
1 year ago
sigonasr2
cacf169668
Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
2 years ago
sigonasr2
904f5bc5df
<<std::endl
2 years ago
sigonasr2
b32e37649d
Include error handling to make detecting bugs or typos easier due to missing configuration items.
2 years ago
Nic0Nic0Nii
68393d2b07
Fix indexing and use _ identifiers to please the compiler
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2 years ago
Nic0Nic0Nii
11aa50105c
Reorganize data file specs and implement custom operator syntax
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2 years ago
sigonasr2
f7f29196c5
Graphics configuration file and initial configuration layout setup.
2 years ago