sigonasr2, Sig, Sigo
|
e172483cc6
|
Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
0529de4bf9
|
Add in pathfinding abilities to monster movement strategies.
|
1 year ago |
sigonasr2, Sig, Sigo
|
d494be6970
|
Added collision checks and interactions based on upper/lower level status.
|
1 year ago |
sigonasr2
|
6b81cd6e84
|
Layering rendering now proper.
|
1 year ago |
sigonasr2
|
69fac079f7
|
Zones caused the player to swap between upper and lower levels.
|
1 year ago |
sigonasr2
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
1 year ago |
sigonasr2
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
1 year ago |
sigonasr2, Sig, Sigo
|
d658bb9973
|
Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
|
1 year ago |
sigonasr2
|
888d2a91a6
|
Teleport code added in Wizard. Needs more debugging.
|
1 year ago |
sigonasr2
|
ba6bc74f1f
|
Add energy bolt splash effect and fade out.
|
1 year ago |
sigonasr2
|
db7744dad3
|
Wizard energy bolt attack implemented.
|
1 year ago |
sigonasr2
|
9a8859ffe8
|
Adjusted shoot afar AI to account for collision tiles.
|
1 year ago |
sigonasr2
|
46a16b8ae2
|
Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
|
1 year ago |
sigonasr2
|
cdab15d8d3
|
Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
|
1 year ago |
sigonasr2
|
60c8317b20
|
Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
|
1 year ago |
sigonasr2
|
5ffcf3126a
|
Basic foreground layer hiding code implementation.
|
1 year ago |
sigonasr2
|
2613a9ea33
|
Load a level using its tileset instead.
|
1 year ago |
sigonasr2
|
d6e9ade54e
|
Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
|
1 year ago |
sigonasr2
|
8d5d509c7c
|
Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
|
1 year ago |
sigonasr2
|
1d3b07eb98
|
Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
|
1 year ago |
sigonasr2
|
ccfeae19d4
|
Sonic Slash implemented for Warrior. Build updated w/new features.
|
1 year ago |
sigonasr2
|
ca151cedd9
|
Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
|
1 year ago |
sigonasr2
|
77bd085908
|
Mana implemented. When not enough mana is available for an ability, a notification appears.
|
1 year ago |
sigonasr2
|
6d4c069fe4
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
|
1 year ago |
sigonasr2
|
9e6573729e
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
|
1 year ago |
sigonasr2
|
e090bc775d
|
Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
|
1 year ago |
sigonasr2
|
9db2565060
|
Added health indicator
|
1 year ago |
sigonasr2
|
a94528fe3e
|
Added Spawners
|
1 year ago |
sigonasr2
|
01d1e44839
|
Added Bullet shooting
|
1 year ago |
sigonasr2
|
df1681b051
|
Bounce collisions occur between units.
|
1 year ago |
sigonasr2
|
b5b7097418
|
Add in multi-key mapping for same key actions.
|
1 year ago |
sigonasr2
|
7c542740cc
|
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
|
1 year ago |
sigonasr2
|
3aebde6287
|
Finished implementing Ground Slam effect, cooldown display, and range hit.
|
1 year ago |
sigonasr2
|
7e543a3021
|
Implement ground slam animation
|
1 year ago |
Nic0Nic0Nii
|
7caef11d94
|
Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
15c246689f
|
Monsters in front/behind now sorted proper.
|
1 year ago |
sigonasr2
|
6584a240b1
|
Large refactoring and implemented hurt on monsters
|
1 year ago |