sigonasr2
|
7cf44b2462
|
Added infinite and nan checks for positions.
|
10 months ago |
sigonasr2
|
dfa014b0a9
|
Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
|
10 months ago |
sigonasr2
|
aec9646d40
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
|
10 months ago |
sigonasr2
|
a5abe82594
|
Move spawn debug report code to after all initialization.
|
10 months ago |
sigonasr2
|
8512ccf51a
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
|
10 months ago |
sigonasr2
|
c972b33c56
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
10 months ago |
sigonasr2
|
3ff1ff0b04
|
Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
|
11 months ago |
sigonasr2
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
11 months ago |
sigonasr2
|
cbb277cab2
|
Add in structures to deal with custom menu navigation setups.
|
11 months ago |
sigonasr2
|
97ce43ed21
|
Add default button member to menus.
|
11 months ago |
sigonasr2
|
bc1a1c6876
|
Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
|
11 months ago |
sigonasr2
|
604511d8e9
|
Fix menu components not being clickable.
|
11 months ago |
sigonasr2
|
54f128777f
|
Resolved menu component bugs not being removed from parent menu structure properly.
|
11 months ago |
sigonasr2
|
e669968bc3
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
11 months ago |
sigonasr2
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
11 months ago |
sigonasr2
|
cfd3be4f13
|
Changes to bear sprite.
|
11 months ago |
sigonasr2
|
aa483f1d5e
|
Fixed friend class not working for emscripten builds. Release build 5869.
|
11 months ago |
sigonasr2
|
6b2f4f7bf9
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
11 months ago |
sigonasr2
|
1fd37bbd51
|
Added controller vibration for world shake events/player hurt events.
|
11 months ago |
sigonasr2
|
c4ee2608f2
|
Added basic controller keybind support.
|
11 months ago |
sigonasr2
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
|
11 months ago |
sigonasr2
|
b7ef0c8712
|
Added knockup status for players/monsters.
|
11 months ago |
sigonasr2
|
db9c35f813
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
sigonasr2
|
acaf1bc3bf
|
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
|
11 months ago |
sigonasr2
|
e8d2ec9e9d
|
Frog behavior implemented.
|
11 months ago |
sigonasr2
|
62a2119ab2
|
Initial frog behavior aiming implemented.
|
11 months ago |
sigonasr2
|
b97afb24bd
|
Frog tongue should only hit each entity one time.
|
11 months ago |
sigonasr2
|
20e452b337
|
Smooth movement should respect elapsed time and not be frame-based.
|
11 months ago |
sigonasr2
|
87cdff2218
|
Tongue hitbox should be determined by current length of tongue, not final length.
|
11 months ago |
sigonasr2
|
8d471fe35e
|
Release build 5736
|
11 months ago |
sigonasr2
|
1655fe7b51
|
Frog animations setup. Frog tongue bullet setup.
|
11 months ago |
sigonasr2
|
2c54e9a9c7
|
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
|
11 months ago |
sigonasr2
|
e5e69f12e4
|
Hide pathfinding debug render overlays.
|
11 months ago |
sigonasr2
|
c18418c4ce
|
Cleaned up pathfinding algorithms.
|
11 months ago |
sigonasr2
|
20928b6867
|
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
|
11 months ago |
sigonasr2
|
72916e788a
|
Remove delete for pathfinding pointer (not using pointers, no longer necessary)
|
11 months ago |
sigonasr2
|
6d11eb5048
|
Update to geom2d 2.0 util
|
11 months ago |
sigonasr2
|
49a5f1dfe6
|
Update A* pathfinding to use higher tile precision.
|
11 months ago |
sigonasr2
|
5f1b07d8b5
|
Refactoring A* algorithm to use a set structure instead of an array.
|
11 months ago |
sigonasr2
|
7abb714144
|
Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
|
11 months ago |
sigonasr2
|
803e2caf23
|
Fix title screen reliance on previous position to lerp to next value.
|
11 months ago |
sigonasr2
|
c193aa7116
|
Added collision handling for areas where there are no valid tiles.
|
11 months ago |
sigonasr2
|
ece13c0b28
|
Added backdrop property and backdrop loading to maps. Release build 5549.
|
11 months ago |
sigonasr2
|
3f4c714c42
|
All basic sound effects implemented.
|
11 months ago |
sigonasr2
|
8a1d8868c9
|
All sound effects now accept positions as well for surround sound effects during combat.
|
11 months ago |
sigonasr2
|
57f482016f
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
11 months ago |
sigonasr2
|
bcc71601b6
|
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
|
11 months ago |
sigonasr2
|
c7ea530484
|
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
|
11 months ago |
sigonasr2
|
0643393b9c
|
Added Sound effect configuration and implementation.
|
11 months ago |
sigonasr2
|
725a858fab
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
11 months ago |