sigonasr2
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f5bcd4f869
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Resized renders to fit class info window. Class info window controller compatibility added. Release Build 6961.
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12 months ago |
sigonasr2
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fd1f762e20
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Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
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12 months ago |
sigonasr2
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4015f485ea
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Added ability to set controller keybinds. Fixed initial loading of save data when no metadata file is detected or present for online builds. Fixed "Online Character" checkbox being desynced when selecting the Online character mode, enabling online mode. Display context-sensitive messages for setting keys depending on whether we are in keyboard mode or controller mode. Release build 6866.
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12 months ago |
sigonasr2
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2da6c455b6
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mikan's tweet about devs really need to have toggles for screen shakes/vibration. Adding to TODO. Release build 6854.
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12 months ago |
sigonasr2
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cd599b73e0
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Add in keyboard mapping display settings window. Add in keybind display buttons.
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1 year ago |
sigonasr2
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2b34cbbeac
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Added bgm and sfx sliders.
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1 year ago |
sigonasr2
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689eaa6d10
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Implemented chapter limits for equipment upgrades.
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1 year ago |
sigonasr2
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2b7ebb32cc
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Visual Novel character sizing now scales based on image size instead.
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1 year ago |
sigonasr2
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0aea7beb83
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Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
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1 year ago |
Nic0Nic0Nii
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00e7a01ab1
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Add labels for items that can be crafted or enhanced at the blacksmith
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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b7cd3caab6
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Stage plate for hub area renamed properly. TODO now updated.
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1 year ago |
sigonasr2
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30a79cc307
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Upon level completion, update Discord status and randomize the traveling merchant.
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1 year ago |
sigonasr2
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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1 year ago |
sigonasr2
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51e838de24
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Items should be unuseable in the hub area. Reset ability cooldowns at the start of a stage.
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1 year ago |
sigonasr2
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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1 year ago |
sigonasr2
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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1 year ago |
Nic0Nic0Nii
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4f6d9b09e3
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Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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1 year ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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1 year ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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1 year ago |
Nic0Nic0Nii
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1490b2b9f9
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Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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1 year ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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1 year ago |
sigonasr2
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37fb379df9
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Update to release build 6238.
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1 year ago |
sigonasr2
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c021c531f7
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Added stage loot to levels configuration, and implemented stage loot upon level completion.
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1 year ago |
sigonasr2
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8a1689cb07
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Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
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1 year ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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1 year ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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1 year ago |
sigonasr2
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0e4dbfd9f7
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Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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1 year ago |
sigonasr2
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64422e4a24
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Auto-aim implemented for controller/keyboard gameplay.
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1 year ago |
sigonasr2
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ad05279ae7
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Analog scrolling menu implementation completed.
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1 year ago |
sigonasr2
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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1 year ago |
sigonasr2
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7cf44b2462
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Added infinite and nan checks for positions.
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1 year ago |
sigonasr2
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c972b33c56
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Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
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1 year ago |
sigonasr2
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3ff1ff0b04
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Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
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1 year ago |
sigonasr2
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cbb277cab2
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Add in structures to deal with custom menu navigation setups.
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1 year ago |
sigonasr2
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c0ae0697b7
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Move to smart pointers for menu component system.
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1 year ago |
sigonasr2
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cfd3be4f13
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Changes to bear sprite.
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1 year ago |
sigonasr2
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c4ee2608f2
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Added basic controller keybind support.
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1 year ago |
sigonasr2
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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1 year ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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1 year ago |
sigonasr2
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803e2caf23
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Fix title screen reliance on previous position to lerp to next value.
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1 year ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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1 year ago |
sigonasr2
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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1 year ago |
sigonasr2
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3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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1 year ago |
sigonasr2
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0ce0ce6e2d
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TODO updates
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1 year ago |
sigonasr2
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c352bf61df
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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c4edc3f178
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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72c8796dcb
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Add BGM channel framework and setup audio event system.
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1 year ago |