Commit Graph

5 Commits (d9f84336f2dcdbb2d65a8d7e945c135d0b4816fb)

Author SHA1 Message Date
sigonasr2 d49e7ff6bb Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791. 4 months ago
sigonasr2 6620dbe1b4 Add in zoom targeting and ease-in functions for the camera system. Release Build 10094. 5 months ago
sigonasr2 0927e57438 Add Thief Roll Ability. Release Build 10093. 5 months ago
sigonasr2 20928b6867 Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 12 months ago
sigonasr2 4c290e81aa Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. 12 months ago
sigonasr2 7a46f79f2b Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 76136a3f68 Added overworld map connection point reading to TMXParser. 1 year ago
sigonasr2 b80d791578 Differentiate between player damage indicators and enemy damage indicators. 1 year ago
sigonasr2 5140b92317 Water tile reflections implemented. 1 year ago
sigonasr2 d601f0945a Scuffed lambda function passing for tile group handling. Need to prep multi-layer rendering for tile groups. 1 year ago
sigonasr2 3dac286089 Implement TransformedView and Camera util 2 years ago