Quapsel
|
4e03580df1
|
added animated waterfall tile. added layer 2.5 to 1_1.
|
2023-09-13 13:32:40 +02:00 |
|
Quapsel
|
f110da9a7e
|
1_1_v2 Monster Spawn location edited
|
2023-09-13 03:57:34 +02:00 |
|
|
7941e22aa8
|
Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
|
2023-09-12 16:48:28 -05:00 |
|
|
e8f6d972ad
|
Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
|
2023-09-12 04:54:58 -05:00 |
|
|
ee16393f85
|
Fix incorrect ordering of fade layers.
|
2023-09-12 03:09:21 -05:00 |
|
|
9811644207
|
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
|
2023-09-12 00:29:07 -05:00 |
|
Quapsel
|
c59eb3e7fb
|
1_1_v2 finished
|
2023-09-11 13:25:10 +02:00 |
|
Quapsel
|
916904d76d
|
corrected asset filepath
|
2023-09-09 04:15:13 +02:00 |
|
Quapsel
|
265e36eda9
|
1_1_v2 progress
|
2023-09-08 00:01:52 +02:00 |
|
|
c75e56d642
|
Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
|
2023-09-07 01:35:23 -05:00 |
|
Quapsel
|
1a8baf42e9
|
1_1_v2 progress
|
2023-08-31 17:10:36 +02:00 |
|
Quapsel
|
da35becb19
|
1-1 v2 started
|
2023-08-22 17:24:53 +02:00 |
|
Quapsel
|
2287b186f1
|
Boss Stage 1 v2
|
2023-07-30 16:20:54 +02:00 |
|
|
a0916cfe9b
|
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
|
2023-07-25 19:48:24 -05:00 |
|
|
c7f09d9513
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
2023-07-10 19:29:04 -05:00 |
|
|
228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
|
2023-07-10 19:22:33 -05:00 |
|
|
0349e5d16e
|
Tidy up map zones, fix upper and lower level collision interactions.
|
2023-07-10 19:07:59 -05:00 |
|
|
a6c818b179
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
|
2023-07-10 18:48:57 -05:00 |
|
|
36005ec0b3
|
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-10 20:19:42 +00:00 |
|
Quapsel
|
cb24484dfe
|
small positions changes for 1-1 objects.
|
2023-07-09 00:11:29 +02:00 |
|
Quapsel
|
d804112460
|
placed Monsters for 1-1
|
2023-07-08 23:54:31 +02:00 |
|
|
57d7f3344b
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
|
2023-07-07 21:35:44 -05:00 |
|
|
9a2af45245
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
|
2023-07-07 17:44:06 -05:00 |
|
|
85af67fa60
|
Example prototype for monster spawning management added in 1-1.
|
2023-07-07 06:48:17 -05:00 |
|
|
6b81cd6e84
|
Layering rendering now proper.
|
2023-07-07 06:42:49 -05:00 |
|
Quapsel
|
4a18722f93
|
added Spawn Group Locations for 1-1. Spawn Groups still empty.
|
2023-07-07 04:14:41 +02:00 |
|
Quapsel
|
b2a5f3fbfe
|
finished 1-1 part before bridge
|
2023-07-07 03:06:30 +02:00 |
|
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
2023-07-06 14:24:43 -05:00 |
|
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
2023-07-06 14:59:21 -05:00 |
|
|
3939ee5693
|
Fire Bolt implemented.
|
2023-07-06 04:35:40 -05:00 |
|
|
c97886fbbe
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
|
2023-07-06 02:38:43 -05:00 |
|
Quapsel
|
9b08566d6c
|
Chapter 2 added on World Map
|
2023-07-04 14:34:53 +02:00 |
|
Quapsel
|
7b9b21a375
|
new tilesets + First Steps for creating a world map.
|
2023-07-02 15:41:24 +02:00 |
|
Quapsel
|
42a860f1d0
|
First Boss Stage + a little work on 1-2
|
2023-06-30 13:43:03 +02:00 |
|
Quapsel
|
560a0bd624
|
first steps for 1-2
|
2023-06-28 18:21:38 +02:00 |
|
Quapsel
|
ad8644b3e1
|
1-1 Terrain almost done
|
2023-06-27 17:20:51 +02:00 |
|
|
22729c3928
|
Fix map path so it's not pointing to a Quapsel directory
|
2023-06-26 12:32:22 -07:00 |
|
Quapsel
|
fc4d16a2a7
|
Added new Tileset (grass_tiles_modded) and small 1-1 edited
|
2023-06-26 21:05:48 +02:00 |
|
Quapsel
|
075fe53f38
|
some progress on 1-1
|
2023-06-26 14:52:22 +02:00 |
|
|
9a8859ffe8
|
Adjusted shoot afar AI to account for collision tiles.
|
2023-06-24 01:18:21 -07:00 |
|
|
46a16b8ae2
|
Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
|
2023-06-24 00:00:14 -07:00 |
|
|
cdab15d8d3
|
Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
|
2023-06-23 20:42:55 -07:00 |
|
|
e6268b0edc
|
Can now load maps from other directories.
|
2023-06-22 05:38:44 -07:00 |
|
|
e162e564d7
|
Remove offending tileset from 1_1 campaign map.
|
2023-06-21 21:40:23 -07:00 |
|
Quapsel
|
21b3e5339d
|
added Tileset and started with map for Stage 1 - 1
|
2023-06-22 02:11:43 +02:00 |
|